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Q: Consumer Spending on Entertainment Products ( Answered,   0 Comments )
Question  
Subject: Consumer Spending on Entertainment Products
Category: Reference, Education and News > Consumer Information
Asked by: mulva-ga
List Price: $50.00
Posted: 14 Nov 2002 06:32 PST
Expires: 14 Dec 2002 06:32 PST
Question ID: 107583
I am looking for stats on consumer spending on Books, Music, Movies
and Games (essentially entertainment and media) products. I'd like to
see data for the past few years and projections for the next few
years. I would also like to see historical and projected splits of
those purchsaes between online and offline shopping.

Thanks.

Request for Question Clarification by hibiscus-ga on 14 Nov 2002 13:00 PST
Can you be more specific about the market you are interested in?  I'm
guessing you are interested in the US market, but are you instead
referring to another country, North America in general, another
continent, or even the whole world?

Also, could you be more specific about games?  Do you mean video
games, board games, sports/recreation, or entertainment in general.

Thanks.

Clarification of Question by mulva-ga on 14 Nov 2002 14:11 PST
US Market only for right now. In Games I am referring to Video Games
(X-box, PS2, Nintendo, etc...).

Thanks.
Answer  
Subject: Re: Consumer Spending on Entertainment Products
Answered By: belindalevez-ga on 15 Nov 2002 05:32 PST
 
<Multimedia sales in the US during 2001 (source Ernst & Young)
Buying and renting videos $16.8 billion
Movie tickets $8.1 billion
DVD’s $4.6 billion
DVD rental $1.4 billion
Video games $6.4 billion
Music CDs $11.2 billion (?$13 billion – see also
http://www.signonsandiego.com/news/business/20020614-9999_1b14usedcds.html
)
Books $16.5 billion

Multimedia sales 2000
Buying and renting videos $13.8 billion
Movie tickets $7 billion
DVD’s $1.9 billion
DVD rental $0.58 billion 
Video games $6.4 billion
Music CDs $13 billion
Books $12.6 billion  

Books.
Internet sales reached $798 million in 2000. Ecommerce has reversed an
overall decline in book sales. Andersen Consulting predict that ebooks
will account for 10% of the market by 2005. Sales of ebooks by 2005
are predicted to reach $2.3 billion.

The online games industry
There has been significant growth of the online games industry which
is anticipated to increase further with the introduction of high speed
internet connections. By 2002 the number of high speed connections is
expected to rise to 10 million. With revenues of  $20 billion, the
games industry is the fastest growing industry of the second half of
the 20th century. 
 
DVD, video and movies
In 1999 spending on DVD discs and VHS combined was $10 billion. AMR
predicts it will rise to $13.6 billion by 2005. In 1999 video sales
were $9.2 billion and are expected to reach $19.2 billion by 2005. The
downloading of movies over the internet is not expected to hit the
mainstream until 2005 (source GartnerG2).

Music.
By 2005 music sales in the US are expected to reach $24 billion. It is
predicted that pay-per-play downloading will experience rapid growth.
More details are given at
http://www.bccresearch.com/editors/RG-235.html>

 
<Additional links:> 

<Multimedia sales 2001>
<http://www.recordingmedia.org/news/rmonews.html>

<Online books sales>
<http://www.crmdaily.com/perl/story/15005.html>

<Book sales 2000>
<http://www.ipsos-npd.com/pdf/PR0300booktrends.pdf>

 
<The multimedia market – info for 1998.> 
<http://216.239.37.100/search?q=cache:0_mY0hpSBwcC:strategis.ic.gc.ca/SSG/it05638e.html+%22multimedia+industry%22+%22games+industry%22&hl=en&ie=UTF-8>
 
<Overview of the games industry.> 
<http://216.239.53.100/search?q=cache:MCBk4Acmm-EC:www.niima.org.uk/pages/overview.htm+%22games+industry%22++competition&hl=en&ie=UTF-8>
 
<Online spending in USA>
<http://www.eltrun.aueb.gr/newsletters/1/9.pdf>

<Predictions for online entertainment.>
<http://www.cabletoday.com/snapshot/archive/snap021802.htm>

<Sales of video games 1996 –2000>
<http://homepages.wmich.edu/~k1chu/situation.htm>

<Online purchasing 1997>
<http://www.undp.org/info21/e-com/e2.html>

<CD sales 2000, 2001>
<http://www.signonsandiego.com/news/business/20020614-9999_1b14usedcds.html>

<Books – future predictions.>
<http://www.wired.com/news/culture/0,1284,40984,00.html>

<Book sales – past and future.>
<http://www.ecommercetimes.com/perl/story/3468.html>

<Movie industry – breakdown of sources of revenue.>
<http://www.factbook.net/wbglobal_rev.htm>

<Movie sales on web will not go mainstream until 2005>
<http://www.newsfactor.com/perl/story/16070.html>

<DVD and video sales, past and future predictions.>
<http://www.filmandvideomagazine.com/Htm/2000/10_00/News/AdamsMedia%20DVD.htm>


<Search strategy:> 
 
<"book sales"  2005>
<://www.google.com/search?hl=en&lr=&ie=ISO-8859-1&q=%22book+sales%22+&as_q=2005>

<dvd  2005 sales>
<://www.google.com/search?hl=en&lr=&ie=ISO-8859-1&q=dvd++2005&as_q=sales>

<"movie ticket sales"  2005>
<://www.google.com/search?hl=en&lr=&ie=ISO-8859-1&q=%22movie+ticket+sales%22++2005&btnG=Google+Search>

<"multimedia industry" "games industry"> 
<://www.google.com/search?hl=en&lr=&ie=ISO-8859-1&q=%22multimedia+industry%22&as_q=%22games+industry%22>
 
<"multimedia industry" "games industry" impact> 
<://www.google.com/search?q=%22multimedia+industry%22+%22games+industry%22+impact&hl=en&lr=&ie=UTF-8&start=10&sa=N>
 
< "leisure time"  games> 
<://www.google.com/search?q=%22games+industry%22++competition&hl=en&lr=&ie=UTF-8&start=10&sa=N>

<dvd  2005 sales> 
<://www.google.com/search?hl=en&lr=&ie=ISO-8859-1&q=dvd++2005&as_q=sales>


<Hope this helps.>
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