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Subject:
Consumer Spending on Entertainment Products
Category: Reference, Education and News > Consumer Information Asked by: mulva-ga List Price: $50.00 |
Posted:
14 Nov 2002 06:32 PST
Expires: 14 Dec 2002 06:32 PST Question ID: 107583 |
I am looking for stats on consumer spending on Books, Music, Movies and Games (essentially entertainment and media) products. I'd like to see data for the past few years and projections for the next few years. I would also like to see historical and projected splits of those purchsaes between online and offline shopping. Thanks. | |
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Subject:
Re: Consumer Spending on Entertainment Products
Answered By: belindalevez-ga on 15 Nov 2002 05:32 PST |
<Multimedia sales in the US during 2001 (source Ernst & Young) Buying and renting videos $16.8 billion Movie tickets $8.1 billion DVDs $4.6 billion DVD rental $1.4 billion Video games $6.4 billion Music CDs $11.2 billion (?$13 billion see also http://www.signonsandiego.com/news/business/20020614-9999_1b14usedcds.html ) Books $16.5 billion Multimedia sales 2000 Buying and renting videos $13.8 billion Movie tickets $7 billion DVDs $1.9 billion DVD rental $0.58 billion Video games $6.4 billion Music CDs $13 billion Books $12.6 billion Books. Internet sales reached $798 million in 2000. Ecommerce has reversed an overall decline in book sales. Andersen Consulting predict that ebooks will account for 10% of the market by 2005. Sales of ebooks by 2005 are predicted to reach $2.3 billion. The online games industry There has been significant growth of the online games industry which is anticipated to increase further with the introduction of high speed internet connections. By 2002 the number of high speed connections is expected to rise to 10 million. With revenues of $20 billion, the games industry is the fastest growing industry of the second half of the 20th century. DVD, video and movies In 1999 spending on DVD discs and VHS combined was $10 billion. AMR predicts it will rise to $13.6 billion by 2005. In 1999 video sales were $9.2 billion and are expected to reach $19.2 billion by 2005. The downloading of movies over the internet is not expected to hit the mainstream until 2005 (source GartnerG2). Music. By 2005 music sales in the US are expected to reach $24 billion. It is predicted that pay-per-play downloading will experience rapid growth. More details are given at http://www.bccresearch.com/editors/RG-235.html> <Additional links:> <Multimedia sales 2001> <http://www.recordingmedia.org/news/rmonews.html> <Online books sales> <http://www.crmdaily.com/perl/story/15005.html> <Book sales 2000> <http://www.ipsos-npd.com/pdf/PR0300booktrends.pdf> <The multimedia market info for 1998.> <http://216.239.37.100/search?q=cache:0_mY0hpSBwcC:strategis.ic.gc.ca/SSG/it05638e.html+%22multimedia+industry%22+%22games+industry%22&hl=en&ie=UTF-8> <Overview of the games industry.> <http://216.239.53.100/search?q=cache:MCBk4Acmm-EC:www.niima.org.uk/pages/overview.htm+%22games+industry%22++competition&hl=en&ie=UTF-8> <Online spending in USA> <http://www.eltrun.aueb.gr/newsletters/1/9.pdf> <Predictions for online entertainment.> <http://www.cabletoday.com/snapshot/archive/snap021802.htm> <Sales of video games 1996 2000> <http://homepages.wmich.edu/~k1chu/situation.htm> <Online purchasing 1997> <http://www.undp.org/info21/e-com/e2.html> <CD sales 2000, 2001> <http://www.signonsandiego.com/news/business/20020614-9999_1b14usedcds.html> <Books future predictions.> <http://www.wired.com/news/culture/0,1284,40984,00.html> <Book sales past and future.> <http://www.ecommercetimes.com/perl/story/3468.html> <Movie industry breakdown of sources of revenue.> <http://www.factbook.net/wbglobal_rev.htm> <Movie sales on web will not go mainstream until 2005> <http://www.newsfactor.com/perl/story/16070.html> <DVD and video sales, past and future predictions.> <http://www.filmandvideomagazine.com/Htm/2000/10_00/News/AdamsMedia%20DVD.htm> <Search strategy:> <"book sales" 2005> <://www.google.com/search?hl=en&lr=&ie=ISO-8859-1&q=%22book+sales%22+&as_q=2005> <dvd 2005 sales> <://www.google.com/search?hl=en&lr=&ie=ISO-8859-1&q=dvd++2005&as_q=sales> <"movie ticket sales" 2005> <://www.google.com/search?hl=en&lr=&ie=ISO-8859-1&q=%22movie+ticket+sales%22++2005&btnG=Google+Search> <"multimedia industry" "games industry"> <://www.google.com/search?hl=en&lr=&ie=ISO-8859-1&q=%22multimedia+industry%22&as_q=%22games+industry%22> <"multimedia industry" "games industry" impact> <://www.google.com/search?q=%22multimedia+industry%22+%22games+industry%22+impact&hl=en&lr=&ie=UTF-8&start=10&sa=N> < "leisure time" games> <://www.google.com/search?q=%22games+industry%22++competition&hl=en&lr=&ie=UTF-8&start=10&sa=N> <dvd 2005 sales> <://www.google.com/search?hl=en&lr=&ie=ISO-8859-1&q=dvd++2005&as_q=sales> <Hope this helps.> |
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