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Subject:
Particle Systems fo Graphic computing.
Category: Computers > Graphics Asked by: kirkland-ga List Price: $40.00 |
Posted:
21 Apr 2002 03:17 PDT
Expires: 03 May 2002 07:41 PDT Question ID: 2443 |
There are 8 points in space, each at the corners of a cube. Each point has associated with it a velocity vector and a position in space. Now, if I were to place a weightless particle in this cube and have it's direction and magnitude of movement determined by weighting each of the corner of the cube, depending how close to each corner this particle is, would there be a more efficient way mathimatically for weighting the eight corners of this cube? | |
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There is no answer at this time. |
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Subject:
Re: Particle Systems fo Graphic computing.
From: olav-ga on 21 Apr 2002 04:16 PDT |
You are describing an interesting problem! Can you provide more details about the mathemathical way you do it now? (For formulas you can post it in Latex format, so that I can compile it.) |
Subject:
Re: Particle Systems fo Graphic computing.
From: louise-ga on 21 Apr 2002 08:35 PDT |
I believe that your question, whilst interesting, is not novel - and therefore the most fruitful avenues for your quest involve researching EXISTING documented theory about 3D-modelling, rather than trying to deduce or derive a solution. How strong is your maths? I have checked out a few sites, and in most instances, the mathematics gets pretty heavy, pretty quickly. This site has an extensive list of links that may prove useful, although unfortunately, the site is quite old, so some of the more promising links were broken. You still might find something of interest, though: http://www.geocities.com/SiliconValley/Park/9784/tut.html This seems a very specialist area, so I wonder whether you would be willing to invest in a book, or even a short course, to cover the theory you need? If so, there are other sites I might suggest. If, however, you are not willing or able to pay for expert advice, you will be largely dependent on the input of unpaid enthusiasts in the field, which may vary very considerabley in quality. I did find the following site, which includes some forums, where you might be able to pose your question, and get more specialised advice than I am able to offer: http://www.flipcode.com/ I hope this provides some interesting leads...... Louise |
Subject:
Re: Particle Systems fo Graphic computing.
From: digitaleus-ga on 22 Apr 2002 10:30 PDT |
It sounds like an application of bilinear interpolation but in 3D (no, I'm pretty sure trilinear interpolation is something involving interpolating between mipmaps) so you could probably utilise 3D acceleration hardware :) Utilising 3D hardware would be especially beneficial if your application doesn't just have 8 points, but a whole lattice of cubes formed from points. Otherwise, look for documentation of fast bilinear interpolation, you should be able to extrapolate from that. 3 colours can be changed to 3 direction components, and you'll just need to add the 3rd dimension, which should be relatively easy. |
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