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Subject:
Bypassing Firewalls, Battle.net
Category: Computers > Games Asked by: jaredr26-ga List Price: $50.00 |
Posted:
24 Aug 2003 11:29 PDT
Expires: 03 Sep 2003 21:41 PDT Question ID: 248227 |
I am behind a university firewall. Three of them actually. I want to get past them so that I can host warcraft 3 custom games. Battle.Net works as such: they do not host games, they find clients to host games. A proper host is simply someone who does not have a firewall, or has port forwarding set up properly to allow other users to contact the host. Currently if I try to host, no one outside of the firewall can join because the firewall eats their request. Are there any programs that will allow me to skip the firewall? Such as using a proxy? I know of Http-Tunnel, but I have tried that. HT does not forward other players requests to me, so no one can join my games. I need something that almost acts as a new ISP for me. I have no access to the options or settings of the firewalls I am behind, nor do the network administrators give a rats ass about me hosting. I need a way to get around this firewall and host games. Could I connect to another computer(I.E. one at home on my DSL connection) and use their internet connection to host games, and then forward all the appropriate data to my computer in the dorm? How could I set up such a thing? Money is an issue, to a degree. If I were to set up a computer to JUST forward port 6112 so I can host WC3 games, I would also want this computer to run a Counterstrike server, but this would need to be broadcasted on the LAN, INSIDE the firewall. Could I also set up such a thing in reverse and have my computer inside the firewall broadcast the server's LAN information(so LAN users can find it)? And then forward the actual game information to the real server? Or is this all much to complicated? Is there any other way of getting around the firewall to host internet games. I dont particularly care about my computers security while im bypassing it, it will only be for awhile. Nor do I really care for the integrity of the network behind the firewall- It is forced upon me. What are my options? Do I have any? Thanks, Jared |
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There is no answer at this time. |
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Subject:
Re: Bypassing Firewalls, Battle.net
From: damiam-ga on 24 Aug 2003 14:16 PDT |
If you have another computer available, you could try some setup involving port forwarding with PuTTY: http://www.chiark.greenend.org.uk/~sgtatham/putty/ http://the.earth.li/~sgtatham/putty/0.53b/htmldoc/Chapter3.html#3.5 You'd have find out what network port Warcraft III uses (I think it's 6112) and forward all data on it to your remote computer. The problem with this (and any other solution, besides getting a new ISP or getting your admin to open port 6112) is that the data has to go an extra step, which will probably result in a lot more lag than you'd otherwise get. |
Subject:
Re: Bypassing Firewalls, Battle.net
From: funkywizard-ga on 24 Aug 2003 20:21 PDT |
This is a common problem on many shared networks. Since you've stated the administrators don't give a care, your best avenue of solving this problem is gone right off. Your other instinct that you can forward this traffic is indeed correct, though it is often not easy or worth the trouble for something of this nature. Typically the reason for hosting such a game on a network such as yours is that the university has more bandwidth than you would normally have available. However, if you relay the connection through a dsl line you have available somewhere else, you are then limited by its speed, and this is a rather inefficient setup (whereby you might as well run the server off this other connection) If you simply want the convienience to have others join your games, you could look up putty like was suggested. Some form of virtual private network tunnel might work as well, but often these require open or forwarded ports as well. |
Subject:
Re: Bypassing Firewalls, Battle.net
From: jaredr26-ga on 25 Aug 2003 11:13 PDT |
I Probably should have mentioned this before, but Wc3 uses the UDP protocol. I'm not sure if this matters with PuTTY or not, I'll look into it. Thanks for the help. Jared |
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