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Subject:
Play with other musicians live on the internet
Category: Arts and Entertainment > Music Asked by: yellowradio-ga List Price: $5.00 |
Posted:
09 Sep 2003 05:22 PDT
Expires: 09 Oct 2003 05:22 PDT Question ID: 253799 |
What on-line facilities are there for musicians to play together across the internet in real-time, i.e. live bi-directional transfer of MIDI and/or audio data in a peer-to-peer network? |
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There is no answer at this time. |
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Subject:
Re: Play with other musicians live on the internet
From: sublime1-ga on 11 Sep 2003 21:10 PDT |
yellowradio... Due to the limits of internet connection speeds, I don't think that what you're seeking has been done. Everything I've read concerning collaborative efforts of musicians via internet indicates that the pros use files which can be sent back and forth allowing tracks to be added by both parties in real time on their own PCs. Real time jamming is still a dream, I believe. |
Subject:
Re: Play with other musicians live on the internet
From: yellowradio-ga on 15 Sep 2003 06:30 PDT |
You're probably right, in that efforts so far have involved asynchronous transfer of audio clips that are then worked on independently. Rocket Network was probably the closest effort so far, but that ceased trading in May 2003. Given that Logic Audio had support for Rocket, and that Emagic is now owned by Apple, Apple is in a very good position to introduce its own subscription-based service itself in the future. With regard to your comment on internet connection speeds, though, I don't think connection speed is that significant a problem any more for broadband users. The latencies can be very low indeed, depending upon the network; I've had p2p delays of as little as 17ms (with a Telewest 1Mb link, in the UK). The next SF AES branch meeting (http://www.aessf.org/meetings/Oct03.html) features audio over Ethernet, by NetworkSound Inc (http://www.networksound.com/). But if we consider streaming MIDI data as opposed to audio data, then the proposition is completely viable. MIDI uses very light payloads (3 bytes for note on and note off at most), and the protocol itself runs at 31250 baud, so I would assert that bandwidth is effectively irrelevant, and that latency is the only concern for real-time playing. So, how about we coax Cakewalk into adding support to Sonar 4.0? :) We can piggy back off existing IM packages for the out of band comms, and provided they avoid the temptation for a subscription charge, it could really take off... John |
Subject:
Re: Play with other musicians live on the internet
From: sublime1-ga on 15 Sep 2003 23:49 PDT |
That's certainly a nice thought... : ) |
Subject:
Re: Play with other musicians live on the internet
From: lesteresmore-ga on 17 Sep 2003 18:51 PDT |
I worked on a TV show where the hosts where constantly all over the place. This was not much of a hinderance, because there are good quality sound studios with video playback in every major city. I didn't think much of it until I found out that the studios didn't record the voiceover tracks, they merely fed it to another studio locally that did the recording. Don't ask me why they did it this way, but the system was pretty advanced. They could even patch in the recording to different phone lines and conference calls so all the TV execs in their offices could listen and give their two cents. Additionally, I once saw a little documentary about the guy who does the voiceovers for so many movie trailers. he has a similar set up in his home where he has a sound booth and a mic, but no recording gear. all his tracks are patched to whatever studio or post-production facility that actually does the recording. I know this isn't a cheap solution, and it doesn't address any latancy issues of two performers trying to play in sync, but it would indicate to me that it can be done. |
Subject:
Re: Play with other musicians live on the internet
From: yellowradio-ga on 18 Sep 2003 00:41 PDT |
Thanks, interesting comment. |
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