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Subject:
playing a game
Category: Computers Asked by: alfneuman-ga List Price: $10.00 |
Posted:
07 Oct 2003 16:15 PDT
Expires: 06 Nov 2003 15:15 PST Question ID: 264037 |
I am a few miles outside of cable or broadband phone connection. i had a wireless connection installed and the "ping' is no good for playing my first person shooter game day of defeat. is there some way i can "make" the ping suitable for the game via an add on of some sort. thank you. |
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There is no answer at this time. |
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Subject:
Re: playing a game
From: matt17-ga on 07 Oct 2003 21:39 PDT |
Unfortunately no, but you can tune down your graphics detail settings, this may increase FPS (frames per second, a higher fps means smoother gameplay), but no matter what you ping on dialup is just not going to be good. I recommend you try playing with "bots" or computer controlled players that can be download for free. (Small download too!) |
Subject:
Re: playing a game
From: darkhunter-ga on 08 Oct 2003 13:39 PDT |
The ping is the number of milliseconds that it takes to reach the server. If the ping is too high (means it takes longer to reach the server), everything is slower. Especially when playing games this is a problem: you want to reach the server as soon as possible after you've shot. Higher pings could lead to strange effects: you click, and the ammo comes out a second later. You can imagine you will never kill a moving person like that. Unreal Tournament 2003 and 2004 are playable on dialup, I'll not say it's good. Also the factor of your connection speed plays a role: if you play against lets say 15 people, you need to receive the data of those 15 people to have them move on your pc. So the more people you play against, the more data you need to receive. FPS is frames per second as matt17-ga already stated. This is something that has to do with mainly your graphics card and your cpu. The better hardware, the higher your FPS will be. 1 FPS means 1 "picture" per second appears on your display. Television is 25fps, your monitor around 60: you can this by checking the Hertz (Hz) value; 60Hz means your display can show 60 frames per second. So if you have a 60Hz monitor, you can never see the difference between 70 and 150 fps. You'll only notice a fps lower than approx. 30, if you have 15fps you will really get a headache after playing the game. Most games have good bots (single player), Unreal Tournament is a good example of this. You can play ut (unreal tournament) against different levels of bots, but you must be very good to defeat the best bots ;). You could try getting a sattelite connection, but this is quite expensive to set up (the one-time hardware is expensive). |
Subject:
Re: playing a game
From: british_steel-ga on 15 Oct 2003 08:27 PDT |
There is very little you can do to make your ping times better. The only possibility for hope is that the equipment is not set up correctly. You should contact your ISP and talk to them, if they say the ping times are normal then you cant do anything to make them better. As the entire world is not on broadband most games are designed with a dial-up user in mind, so they keep the bandwidth as low as possible. I would recommend trying out a dial up service. You will find that the ping times with them are much better than with a wireless provider, and will still allow you to play most games much better than with your current solution. Now for some more in-depth explanation This is one thing that many people get confused about when picking an Internet provider for online games. They fall prey to the marketing of broadband providers offering bigger and bigger bandwidth, but never mention the return times, thinking that a big pipe (as its called) will make the game play better. The size of the pipe only effect how much information can get to you, usually measured in bits per second, at a time, and not how fast that information gets to you. To put it in lay terms Lets say you are the captain of a platoon of 10 men (your information). You want to get them from where they are (the server) to where you want them (your computer). Now lets say there is two paths, the first is only 1 person wide, but is a fast, steep, downhill run that takes 1 minute with each person leaving 5 seconds apart. This would take you just under 2 minutes to move all the men. This would be a fast ping with a low bandwidth. The second path can take 100 men standing side by side, but is up the steep hill instead of down it. This path takes each person 5 minutes to climb. While everybody leaves at the same time, it still takes 5 minutes to get them to the destination. This would be the slow ping with a broad band connection. Where broadband really helps is if you had say 1000 men (a lot of information). With the first path downhill it would take about 84 minutes to move them all single file 5 seconds apart. But with the 100 man wide path, with them leaving every 5 seconds, they would get there in less than 6 minutes! So how this applies to you and your games. As I said before, most games are designed to use as little bandwidth as possible, because game designers know that not everybody has broadband. So a faster ping time is much more important than bandwidth, so a faster dial-up would be better for you than a wireless solution. |
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