From the Game Cabinet:
Ship, Captain and Crew is a bar game played for drinks with a dice cup
and five dice provide by the bar.
According to a copy of THE WORLD'S GREATEST DICE GAMES by Gil Jacobs,
there are two versions of the game.
?In one version, the 1-2-3 are the ship, captain and crew; in the
second version the 6-5-4 are the ship, captain and crew.?
?In the simple 6-5-4 version you must first have the ship (6) before
you have the captain (5); likewise, you must first have the captain
before you have the crew (4). This can be very frustrating when you
fail to roll a six, and have a score of zero.?
?As you shoot each one of these points in order, you can pull that die
out of the cup and set it aside. Alternatively, you can elective to
put as many of the dice in the cup and try again (this is stupid,
since it does not improve you odds, but it is legal).?
?Each player gets at least one and no more than three flops (toss of
the dice cup) in the two player game. The score is the total of the
two dice left over after the Ship, Captain and Crew have been
completed. A 2 is the lowest score and is called a "minimum" while 12
is the highest score and is called a midnight."
?The highest score wins. If there is a tie in a two player game, they
just play another hand and buy their own drinks.?
?If there is a tie in a multi-player game, then the (n) players who
tied for high score play shoot two dice again for highest score. This
process continues until you have a winner.?
The Game Cabinet
http://www.gamecabinet.com/rules/ShipCaptainCrew.html
Ship, Captain and Crew is also known as Ship, Captain and Mate.
?Each player gets three throws. He has to get a 6 (ship), a 5
(captain) and a 4 (crew), in that order, before he can make a point.
As he throws each of these special numbers, those dice are removed
from play. This is the combination phase of the game.?
?The total of the two dice left over is his point and the other player
has to beat that total (the total part).?
?The gimmick that the three dice combination of Ship, Captain and Crew
has to be built in order. That is, the shooter must throw the 6 before
or at the same time as the 5 and the 5 before or at the same time as
the 4. These last two dice cannot be set aside one at a time, but have
to be thrown as a pair?
?If the shooter makes his Ship, Captain and Crew on his first or
second throw, he can use the other throws to try to get a high point.
Obviously, the best situation is to get Ship, Captain and Crew on the
first throw, so you have two chances to throw a high point.?
Source: The Game Cabinet
http://www.gamecabinet.com/rules/Dice.html
The Party School Website also provides the rules for Ship, Captain, and Crew
http://www.partyschool.com/drinkinggames/disponly.html?bg=223
The dice game Battleship is also known as Ship, Captain, Mate, and Crew.
RULES
?PLAYING TIME - From 2 to 10 minutes per round, depending on the number
of players.
NUMBER OF PLAYERS - Any number can play; 3 to 6 players is best.
NUMBER OF DICE - Five.
EQUIPMENT - Dice cup; simple tally sheet for keeping score.
OBJECT OF GAME - To be the first player to reach 100 points; or to
score the highest number of points in ten rounds of play.
TO START - Each player rolls the dice to determine the order of play.
The lowest roller goes first. Play proceeds clockwise.
In a gambling game, each player places an equal stake in the pot.
THE PLAY - Each player has up to three rolls of the dice his turn.?
The rules are quite extensive and due to copyright restrictions I
can?t copy the entire text here, however, you may view the full text
at this direct link:
http://members.aol.com/dicetalk/rules/battlshp.txt
A brief description on how to play Ship, Captain, Mate, and Crew
http://homepage.ntlworld.com/dice-play/Games/Ship.htm
Another set of rules
http://216.239.37.104/search?q=cache:orrIhWuFOkgJ:hudert.net/rti/gamehistoric.html+Ship,+Captain+and+Mate+dice&hl=en&ie=UTF-8
Search Criteria:
Rules ?Ship, Captain and Crew"
Dice game "Ship, Captain and Crew"
Ship, Captain and Mate
I hope you find this helpful!
Best regards,
Bobbie7 |