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Subject:
Next generation of media
Category: Business and Money > Advertising and Marketing Asked by: lindstrom-ga List Price: $7.00 |
Posted:
04 Jan 2004 16:01 PST
Expires: 03 Feb 2004 16:01 PST Question ID: 293133 |
I'm looking for articles or cases covering new formats of media, which are able to expose several senses (besides what we hear and see). Today some joysticks vibrate (tactile) aiming to reflect the event in the computer game; I know there has been some work done on adding smell devises to the home PC etc. Please ensure that the suggestions you come up with still are valid, as a lot of prototypes has failed. Good luck, Martin |
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Subject:
Re: Next generation of media
From: pinkfreud-ga on 04 Jan 2004 17:21 PST |
Hello again, Martin! The now-defunct DigiScents "iSmell" turned out to be a stinker: "The digital-age version of Smell-O-Vision got its media start with a cover story in Wired magazine -- 'You've Got Smell!' the headline proclaimed -- but even that wasn't enough to make this quirky idea a reality. The company's main undelivered product was called, cutely, the iSmell, which Digiscents said would have been the world's first consumer 'personal scent synthesizer.' You would hook up the iSmell to your computer 'just like speakers,' a company spokesman said last year, but instead of synthesizing the sound of an onscreen explosion, the iSmell would blow out a whiff of smoke-scented air. There were actual working prototypes of this device, which traveled to trade shows and newsrooms to prove that, yes, smell technology did exist. But finding itself short on cash, Digiscents shut its doors last April [April 2001]." http://www.wired.com/news/technology/0,1282,49326,00.html Here's a fascinating new device: "Invented by a world-renowned psychologist and developed by a team of experts in assistive technology experts, VTPlayer looks deceptively like a simple computer mouse with some added buttons. In fact, it can be installed on almost any Windows-capable computer, including laptops, with plug-and-play ease. Novices can learn to use it just as quickly as skilled PC users. The key to VTPlayer?s capabilities is its embedded tactile display... This delivers the images, animation and text of supported software applications to the user?s fingertips, along with accompanying sound effects built into the software. The display is made up of a pair of electronically-controlled matrix units built into the VTPlayer?s surface just where the fingers rest. Each 4x4 matrix holds 16 pin-like micro-pods that rise and fall dynamically, gently delivering a tactile sense of the screen to the user?s fingertips." http://www.virtouch.com/ The Dual Shock game controller and similar products offer "rumble" vibratory feedback: "With the Dual Shock Analog Game Controller for the Sony PlayStation you can feel the action. Dual thumb sticks include rounded design with rubber grips. The controller also features dual high and low frequency vibration devices." http://www.amazon.com/exec/obidos/tg/detail/-/B00002DHER/ "The layout of PlayStation2's Dual Shock 2 controller is nearly identical to that of the original PlayStation's Dual Shock controller, which is good news for most gamers. The main new feature is that, when the buttons are pushed, the controller can register how much pressure is being exerted. This adds a completely new dimension to sports, racing, fighting, and more games. Aside from the Start and Select buttons, all of the functions are analog for greater control, a wider variety of operations, and a more compelling interactive experience. Two convex analog thumb pads and two force-feedback solenoid rumblers round out the features." http://www.amazon.com/exec/obidos/tg/detail/-/B00004YRQ9/ The Thrustmaster Force Feedback Racing Wheel vibrates and moves: "whizzing round the courses of cmr2 you get an enormous sense of actually being there. the rubber wheel makes it feel tactile, and less toy-like than some of other wheels i have seen. the force feedback of the wheel gives your vehicle weight and lets your feel every bump, impact and crash." http://www.dooyoo.co.uk/computers/game_controllers/thrustmaster_force_feedback_racing_wheel/_review/400085/ The Nostromo N30 Mouse is responsive in unusual ways: "A gun metal wing, a silver bumper, these ornamental touches do little to make the Nostromo n30 look like anything more than a classic rollerball mouse with a stylish black paint job, but that's because its innovative features lie on the inside, where secret servos and motors rest, waiting to be brought to life. They can send illusionary vibrations to whatever fingertips find contact with them, an effect that can be strange, unsettling, but delightful too... The Nostromo n30 will return your grasp using Immersion's TouchSense technology, an arrangement of internal servos and motors that hum and whirr through a palette of vibrations to match what your eyes are seeing on your computer screen." http://www.viewz.com/aol/gameguide/hardware/nostromon30.shtml All joysticks are designed to be pushed. This one pushes back: "The SideWinder Force Feedback 2 joystick is the latest and greatest game controller from Microsoft that now supports force feedback. Force feedback describes the sensation you experience in your hands as you as you play certain games. This is transmitted via vibrations sent by the computer game to the controller as you play." http://www.gtpcc.org/gtpcc/sidewinder.htm |
Subject:
Re: Next generation of media
From: pinkfreud-ga on 04 Jan 2004 20:14 PST |
The Logitech iFeel mouse provides tactile feedback of a gentler sort than the "rumbler" game controllers: "The new Logitech iFeel optical mouse combines tactile force feedback with optical technology to give you an interactive computing experience. The Logitech iFeel Mouse enhances your computing experience with gentle vibrations as you move around the Web and your desktop. Feel your way around the pull-down menus, dialog boxes, and specific enhanced programs and games. No more issues with too small print or information clutter -- now you can feel where your mouse goes! The iFeel mouse issues gentle impulses when it moves over a Windows element (toolbar button, menu option, folders) or a browser object (link or Web button), ensuring you're clicking exactly where you intended." http://shop.store.yahoo.com/compuvisor/log93ifopmou.html |
Subject:
Re: Next generation of media
From: pinkfreud-ga on 04 Jan 2004 20:26 PST |
Here's an upcoming product that sounds promising: "AN LCD SCREEN THAT will let you feel and push virtual buttons is under development by the Sony Corporation, it has emerged. A report on nikkei.net said that the firm is producing the panel as a breakthrough next generation device that may be so sophisticated it will be able to replace keyboards and certainly touch panels. And the wire reports that the first products may appear in personal digital assistants (PDAs) by the end of the year. The technology uses piezo effect vibrations and Sony has cracked the problem of the high voltages normally required. The piezo effect can be subtly altered to create a number of different vibratory effects, allowing humans to get the sensation that their fingers are actually touching real buttons on a screen." http://www.theinquirer.net/?article=9991 Incidentally, devices and interfaces which use the sense of touch in providing feedback to the user are called "haptic devices" or "haptic interfaces." Using these terms in a search engine will take you to many sites that describe non-commercial applications and research in tactile feedback. |
Subject:
Re: Next generation of media
From: pinkfreud-ga on 04 Jan 2004 20:41 PST |
Another gaming enhancement: "Feel the Game with TouchWare® Gaming Being able to completely immerse yourself into the game is now a reality for PC gamers through TouchWare Gaming, Immersion's new force feedback gaming utility. You can... Feel your light saber hum Feel your shotgun blast and reload Feel your missile lock on a target Feel your car driving over cobblestone Feel your plane's landing gear engage Feel everything you interact with Don't just play the game. Feel the game." http://www.immersion.com/gaming/ |
Subject:
Re: Next generation of media
From: pinkfreud-ga on 04 Jan 2004 20:47 PST |
A high-end touch interface that's now on the market: "Developed at MIT, the PHANTOM device's patented and elegant design provides high-fidelity 3D force-feedback, the ability to operate in an office/desktop environment, compatibility with standard PCs and a universal design for a broad range of applications. The PHANTOM haptic interface is distinguished from other touch interfaces by what it isn't. It is not a bulky exoskeletal device, a buzzing tactile stimulator or a vibrating joystick." http://www.sensable.com/products/phantom_ghost/phantom.asp |
Subject:
Re: Next generation of media
From: easterangel-ga on 05 Jan 2004 00:06 PST |
Hi martin! Another interesting take will be the PAN or Personal Area Network. "Scientists at IBM's Almaden Research Center (San Jose, CA) are perfecting a new Personal Area Network technology (PAN) that uses the natural electrical conductivity of the human body to transmit electronic data." "Using a small prototype transmitter (roughly the size of a deck of cards) embedded with a microchip, and a slightly larger receiving device, the researchers can transmit a preprogrammed electronic business card between two people via a simple handshake. What's more, the prototype allows data to be transmitted from sender to receiver through up to four touching bodies" Thanks! |
Subject:
Re: Next generation of media
From: easterangel-ga on 05 Jan 2004 00:14 PST |
Another touch technolgy enhancement. "Imagine stepping into a game booth outfitted with sensors that enable you to feel what it's like to walk on the surface of Mars. Or, turning on your computer to see live video of your new grandchild across the country and being able, by wearing gloves with special sensors, to feel you're actually touching the baby." "For example, researchers at the University of Buffalo in New York recently developed an experimental glove that can send the sense of touch over the Internet. While its functions still are limited, its creators hope it could one day be used to let designers, sculptors, or doctors in distant locations collaborate." http://www.csmonitor.com/2003/0724/p14s01-stin.html |
Subject:
Re: Next generation of media
From: politicalguru-ga on 05 Jan 2004 05:31 PST |
Dear Martin, Since smell and touch were alreayd mentioned, I'll add the development of devices meant to track eyes movements - in order to set preferences of a specific user. See four research projects on the issue at the "Ecole Thématique interdisciplinaire organisée par le Bureau National de la Formation du CNRS": http://vision6.cnrs-mrs.fr/~gsm/projects.html BBC Article on the subject (a bit old, Sept. 2002): http://news.bbc.co.uk/1/hi/sci/tech/2098030.stm See also: Eye Link Info http://www.eyelinkinfo.com/ Tobii Technologies http://www.tobii.se/ SensoMotoric Instruments http://www.smi.de/ |
Subject:
Re: Next generation of media
From: lindstrom-ga on 05 Jan 2004 23:42 PST |
Hi pinkfreud-ga, Wow you have really worked hard on this one. Well done. I've left a reward for you. All the best, martin |
Subject:
Re: Next generation of media
From: lindstrom-ga on 05 Jan 2004 23:43 PST |
Hi easterangel-ga , Thanks for your contribution - I've left a small reward for you. All the best, martin |
Subject:
Re: Next generation of media
From: lindstrom-ga on 05 Jan 2004 23:46 PST |
Hi politicalguru-ga , Even though you've done a great job the articles unfortunately doesn?t match what I was looking for. What I was looking for was more stuff on future media channels able to transmit our senses. Once again thanks for your work. All the best, martin |
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