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Subject:
advanced dynamics and robotics
Category: Science Asked by: bharadwajadubagunta-ga List Price: $5.00 |
Posted:
23 Feb 2004 23:33 PST
Expires: 24 Mar 2004 23:33 PST Question ID: 310170 |
mathematical equations for galloping model of limbs in robots |
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There is no answer at this time. |
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Subject:
Re: advanced dynamics and robotics
From: mandor-ga on 18 Mar 2004 13:39 PST |
I'm by no means an expert in biomimicry, but I think this paper form the good folks at the Ambulatory Robotics Laboratory might shed some light on the subject. http://www.cim.mcgill.ca/~jasmith/docs/AMAM2003_paper.pdf there are also quite a few links and terms in that PDF that may help in further searches. |
Subject:
Re: advanced dynamics and robotics
From: scotttygett-ga on 24 Mar 2004 21:56 PST |
CG animation for cartoons goes into this area, especially where splines based on "keys" points are mixed with splines of other gaits such as walking, and seamlessly blended. www.softimage.com is a leading software featuring this function. If you're referring to a calculation that for a given speed would provide the given curve -- suddenly I wish I'd taken calculus, it sounds kind of like a homework problem. |
Subject:
Re: advanced dynamics and robotics
From: vt80-ga on 29 Mar 2004 01:10 PST |
The easy way to do it is to use "inverse kinematics". Set up a model of the beast in terms of masses, links, motor forces, springs and gravity etc. and see how it reacts to tasks that you set it. Animators use it when they want natural movement. http://www.cs.ubc.ca/~van/cpsc533B/Vjan2003/projects/HB/Motion%20Doodles%20for%20Quadrupeds.pdf |
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