can anyone know how to write in max script that takes as
input an animation and produces as output a list of objects appearing
in the animation with their sizes in bytes and times of appearance.
For example, if your input is the sample animation file
bounce_back.max, the
output will look like this:
Sphere01, X, f1, f2, ..., fn
Text01, Y, g1, g2, ..., gm
...
Where X is the size (in bytes) of object Sphere01 in disk, f1, ..., fn are
the frame numbers when Sphere01 appears. Similary for Text01, Y, g1,...gm
are the size of Text01 and frames of appearance.
thanks to everyone who is trying to help |