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Subject:
Describing a blurred image mathematically
Category: Science > Physics Asked by: firebirdjay-ga List Price: $60.00 |
Posted:
18 Aug 2004 02:54 PDT
Expires: 20 Aug 2004 03:59 PDT Question ID: 389361 |
Imagine a point source of light at a distance d1 from a convex lens. The light is visible on a screen at distance d2 on the other side of the lens. The focal length f of the lens is less than d1. All is well. Now, if we move the light towards the lens so that d1 < f, the image on the screen (which has not moved) will become blurred. What I'd like to do is describe mathematically the distribution of light in this blurred image. To put it another way: the brightness on the screen will vary with distance from the centre of the image (call it x), but is there a formula to decribe the brightness at a point on the screen as a function of that distance x? Many thanks in advance, and I hope my maths is enough to understand the answer! | |
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There is no answer at this time. |
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Subject:
Re: Describing a blurred image mathematically
From: racecar-ga on 18 Aug 2004 16:56 PDT |
If you are ok with the following 2 approximations, the answer is very simple. 1) Thin lens approximation. Basically we are assuming that the light rays involved travel nearly parallel to the axis of the lens. This approximation is not valid if the lens has an extremely short focal length. 2) No diffraction. Diffraction is the 'scattering' effect of light as it passes through an aperature. It means that there is no such thing in real life as a perfectly focussed image--there's always some blurring. This blurring is bigger for small aperatures. If you have a relatively large lens, you don't have to worry about it. With these assumptions, the distribution of light is uniform. The point source lights up a disk on the screen. The disk has sharp edges, and the intensity is the same everywhere on the disk. You can convince yourself of this by drawing some ray diagrams: a light ray that that passes through the lens at a given radial distance from the axis of the lens (i.e. from the center) will strike the screen a proportional distance from the center of the disk. All the light that passes through an annular ring of the lens ends up at a corresponding annular ring on the screen. Since the lens is uniformly illuminated, the screen is as well. |
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