ray matrix for curved dialectric medium:
[1 0 ]
[ ]
[(n1/n2 - 1)/r n1/n2]
convex r>0, concave, r<0
ray matrix for travel through homogenous medium:
[1 d]
[0 1]
We have first a convex interface with n1=1, n2=n, then travel for a
distance of 2r, then a concave interface with n1=n, n2=1. The
matrices go in reverse order, and when we plug in and multiply, the
ray matrix for the ball is:
[2/n - 1 2r/n ]
[ ]
[(2/n - 2)/r 2/n - 1]
Plugging in r=4 and n=1.5, that is
1/6*[2 32]
[-1 2]
The ray vector for a sunbeam a distance D from the axis is [D]
[0]
Run this through the ray matrix and you get 1/6*[2D]
[-D]
From that you find that the focal point (where sunlight is focussed)
is 1/(3tan(1/6)) from the surface of the ball, or 4 + 1/(3tan(1/6))
from the center. That's about 1.98 inches from the surface, or 5.98
inches from the center. |