As Helpfulperson has pointed out, medicineman was incorrect. The
magnitude of the acceleration is constant, but it's direction is not.
The position of a particle in uniform circular motion (the situation
you are trying to describe) as a function of time is given by:
r(t) = R*cos(w*t)*i + R*sin(w*t)*j
where r(t) is a vector (x(t), y(t)), R is the radius of the circle, w
is the angular velocity, t is time, and i and j are the unit vectors
in the x and y directions, respectively (i.e., (1,0) and (0,1).
The velocity vector as a function of time is simply found by taking
the derivative of r(t) with respect to time:
v(t) = -w*R*sin(w*t)*i + w*R*cos(w*t)*j
Note that the velocity vector is always perpendicular to the position
vector, which can be proven by showing that the dot product of the two
vectors is equal to zero:
v(t).r(t) = -w*R*cos(w*t)*sin(w*t)*|i| + w*sin(w*t)*cos(w*t)*|j| = 0
The acceleration vector as a function of time is found by taking the
derivative of the velocity vector with respect to t:
a(t) = -w^2*R*cos(w*t)*i - w^2*R*sin(w*t)*j
= -w^2*r(t)
Note that the acceleration vector is always parallel to r(t), but
pointed in the opposite direction.
Finally, the "jerk" vector as a function of time is found by taking
the derivative of a(t) with respect to time. Because we already know
that the derivative of r(t) with respect to t is v(t), we can simply
write:
a'(t) = -w^2*v(t) = w^3*R*sin(w*t)*i - w^3*R*cos(w*t)*j
The jerk is parallel to the velocity vector, but oriented in the opposite direction. |