Hi, I'm in a VR class and I'm working in 3ds max version 4 (i have
access to version 6 as well if that helps). I had an entire body (a
file i got from someone) and I broke it up (made it an editable mesh,
detached it) and made it into seperate files. The problem is that in
the new file (just the head, no other parts) when i set the head at
0,0,0 is is still raised up as far as it was when it was connected to
the body - it's like there is a hidden transform in there. I need to
get it centered before i export it. How did i get it so that when i
place the head at 0,0,0 it is really centered around 0,0,0. ? |