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Q: 3DS Max radiosity ( No Answer,   0 Comments )
Question  
Subject: 3DS Max radiosity
Category: Computers > Graphics
Asked by: playertripper-ga
List Price: $25.00
Posted: 20 Dec 2004 12:35 PST
Expires: 22 Dec 2004 06:22 PST
Question ID: 445208
I'm creating an animated scene in Max 6.
By default, the resolution of the shadows when using radiosity is
completely dependant on the detail of the mesh.  This is bad.

Here is a diagram/example.

http://soldiers.250free.com/example01.jpg

Why do I have to crank up the mesh to get detailed shadows?  Can't I
make the resolution the size of the current material mapping?

I know photometric IES lights are mesh-independant, but I want to use
radiosity because an IES light needs to be calculated every frame,
regardless of no motion (at 5+ minutes a frame).  Radiosity is done
just once - it renders very quickly every frame after that.

Here is a shot of one of my scenes so far (go easy, it's not done
yet!) So you can see why I'm concerned.

http://soldiers.250free.com/example.jpg

______________________________________________________________________
How can I bake the radiosity onto the mesh?  That would be just great!
----------------------------------------------------------------------

Don't say something like "buy Vray!" because I cannot afford it.



Thanks.

Clarification of Question by playertripper-ga on 20 Dec 2004 12:50 PST
I just ran across this oddity.  Tell me what you think of it.

http://soldiers.250free.com/example02.jpg
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