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Subject:
multiplayer video games (online and offline)
Category: Business and Money > eCommerce Asked by: jxclay-ga List Price: $10.00 |
Posted:
13 Feb 2005 14:45 PST
Expires: 15 Mar 2005 14:45 PST Question ID: 473963 |
I write the research questions below in connection with a book I am writing, "The Virtual Handshake: Opening Doors and Closing Deals Online". For details, see www.TheVirtualHandshake.com . For each question below, all I need is a link to a report which contains the answer. I need a credible source, so that I can appropriately endnote the fact in the book. My questions: How many people (Americans, or just computer users in general) play multiplayer games in general (online and offline)? Specifically, how many people are users of multiplayer online games (MMORPG)? also helpful, but less important: What are total revenues for the industry that makes these games? Thanks! |
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Subject:
Re: multiplayer video games (online and offline)
Answered By: bobbie7-ga on 10 Mar 2005 21:25 PST Rated: ![]() |
Dear jxclay, I'm delighted that you are pleased with my research. I am reposting my findings below to make the answer official and claim the fee. Best regards, Bobbie7 31.3 million online gamers in the US InStat Information Alert http://www.instat.com/infoalert.asp?Volname=Vol.%20%23%2059 A recent survey done by Nielsen found that 46 million Americans participated in online video games (that is one in every three with Internet access). http://www.midweek.com/extra1/extra1122204.html The Entertainment Software Association estimates that between 50 and 60 million Americans play online games. http://www.pcworld.com/news/article/0,aid,118428,00.asp How many Gamers Play Games Online? Forty-three percent of most frequent game players say they play games online, up from 37% last year and 31% in 2002. http://www.theesa.com/facts/gamer_data.php According to an article in the New York Times, massively multiplayer online role-playing games regularly attract a million or more Americans. Source: A Real-Life Debate on Free Expression in a Cyberspace City (New York Times - January 15, 2004) http://www.nytimes.com/2004/01/15/technology/15SIMS.html?ex=1389502800&en=b10316fe8b64b250&ei=5007&partner=USERLAND In-Stat/MDR found that: ?About a sixth of the US population currently plays games online, that number will grow to nearly half the population by 2008.? ?Over 6 million people worldwide participate in Massive Multiplayer Online Role Playing Games (MMORPGs), but due to the high annual cost of the activity ($150 to $200), MMORPGs that charge monthly fees are only expected to grow slightly over the next 5 years.? In-Stat/MDR http://www.instat.com/press.asp?ID=986&sku=IN0401178IA ?What Kinds of Games are Played Online Most Often? - Fifty-five percent play Puzzle/Board/Game Show/Trivia/Card Games - Twenty-one percent play Action/Sports/Strategy/Role Playing Games - Thirteen percent play Shockwave/Flash/Browser-based Mini Games - Eight percent play Persistent Multi-Player Universe Games - Three percent play Other Types of Games.? 2004 Industry Sales Information ?2004 saw sales of computer and video game software grow from 2003, generating $7.3 billion in sales.? ?U.S. sales of video games totaled $6.2 billion while computer games accounted for $1.2 billion in sales.? The Entertainment Software Association (ESA) http://www.theesa.com/facts/sales_genre_data.php Read more here: http://www.theesa.com/files/EFBrochure.pdf ?Massively multiplayer online games are computer games in which thousands of players can play simultaneously through the Internet by logging into servers operated by the game's providers. In 2003, 88 million people played online games worldwide and 198 million are expected to be playing online games by 2008.? Games Industry http://www.gamesindustry.biz/news.php?aid=4857 ?At $10 billion, the game industry has already overtaken Hollywood and a new report shows game revenues could surpass sales of music within the next five years. Sales of MMORPG titles make up over $1 billion of that. Industry reports predict the genre will grow threefold by 2008.? http://keathmilligan.net/view.php?id=448 |
jxclay-ga
rated this answer:![]() Thanks! |
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Subject:
Re: multiplayer video games (online and offline)
From: bobbie7-ga on 07 Mar 2005 16:06 PST |
Dear jxclay, I am posting my findings in the comment box for now so that you can check if this information meets your needs? If it does, please let me know and I will post it as the official answer and claim the fee. Thanks, Bobbie7 31.3 million online gamers in the US InStat Information Alert http://www.instat.com/infoalert.asp?Volname=Vol.%20%23%2059 A recent survey done by Nielsen found that 46 million Americans participated in online video games (that is one in every three with Internet access). http://www.midweek.com/extra1/extra1122204.html The Entertainment Software Association estimates that between 50 and 60 million Americans play online games. http://www.pcworld.com/news/article/0,aid,118428,00.asp How many Gamers Play Games Online? Forty-three percent of most frequent game players say they play games online, up from 37% last year and 31% in 2002. http://www.theesa.com/facts/gamer_data.php According to an article in the New York Times, massively multiplayer online role-playing games regularly attract a million or more Americans. Source: A Real-Life Debate on Free Expression in a Cyberspace City (New York Times - January 15, 2004) http://www.nytimes.com/2004/01/15/technology/15SIMS.html?ex=1389502800&en=b10316fe8b64b250&ei=5007&partner=USERLAND In-Stat/MDR found that: ?About a sixth of the US population currently plays games online, that number will grow to nearly half the population by 2008.? ?Over 6 million people worldwide participate in Massive Multiplayer Online Role Playing Games (MMORPGs), but due to the high annual cost of the activity ($150 to $200), MMORPGs that charge monthly fees are only expected to grow slightly over the next 5 years.? In-Stat/MDR http://www.instat.com/press.asp?ID=986&sku=IN0401178IA ?What Kinds of Games are Played Online Most Often? - Fifty-five percent play Puzzle/Board/Game Show/Trivia/Card Games - Twenty-one percent play Action/Sports/Strategy/Role Playing Games - Thirteen percent play Shockwave/Flash/Browser-based Mini Games - Eight percent play Persistent Multi-Player Universe Games - Three percent play Other Types of Games.? 2004 Industry Sales Information ?2004 saw sales of computer and video game software grow from 2003, generating $7.3 billion in sales.? ?U.S. sales of video games totaled $6.2 billion while computer games accounted for $1.2 billion in sales.? The Entertainment Software Association (ESA) http://www.theesa.com/facts/sales_genre_data.php Read more here: http://www.theesa.com/files/EFBrochure.pdf ?Massively multiplayer online games are computer games in which thousands of players can play simultaneously through the Internet by logging into servers operated by the game's providers. In 2003, 88 million people played online games worldwide and 198 million are expected to be playing online games by 2008.? Games Industry http://www.gamesindustry.biz/news.php?aid=4857 ?At $10 billion, the game industry has already overtaken Hollywood and a new report shows game revenues could surpass sales of music within the next five years. Sales of MMORPG titles make up over $1 billion of that. Industry reports predict the genre will grow threefold by 2008.? http://keathmilligan.net/view.php?id=448 |
Subject:
Re: multiplayer video games (online and offline)
From: jxclay-ga on 10 Mar 2005 10:31 PST |
very helpful! i am happy to pay you. |
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