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Q: 2D Perspective Transform ( No Answer,   4 Comments )
Question  
Subject: 2D Perspective Transform
Category: Computers > Algorithms
Asked by: ryandawson-ga
List Price: $20.00
Posted: 29 Apr 2005 10:02 PDT
Expires: 29 May 2005 10:02 PDT
Question ID: 515829
I am looking to do a 2D perspective transform on an image in code
(either c++, java, or c#, or an algorithm that is easy to port).

In photoshop, you can get this effect by going to the Edit
Menu->Trasform->Perspective.

Clarification of Question by ryandawson-ga on 29 Apr 2005 15:14 PDT
To help get you started, I have found some more stuff. I just don't
know this well enough to do it myself.

Gimp (which is like Photoshop for open source):
http://www.gimp.org/source/

If you do a full text search on the downloaded code for
'gimp_drawable_transform_tiles_affine' that is pretty much the
algorithm I need. They just have done a lot of absraction that I don't
understand, and don't need. Please keep in mind that all I care about
is taking an image, doing the perspective transform, and having a
resulting image.

If the list price is not enough, let me know and I will change it.
This is my first time to post, some I am new to pricing.
Answer  
There is no answer at this time.

Comments  
Subject: Re: 2D Perspective Transform
From: sumare-ga on 17 May 2005 17:41 PDT
 
I recently wrote a function that you pass:
x0,y0, x1,y1, x2,y2, x3,y3: Coordinates of four corners of a box, in
clockwise order.
x,y: coordinates of two points in a flat image from 0,0 to SX-1,SY-1.
It writes the result on *px, *py. The result is the point which
corresponds to x,y inside projection box. I used int because of
performance. Floating point would probably give better results. The
code is:

void corPix(int x0, int y0, int x1, int y1, int x2, int y2, int x3,
int y3, int x, int y, int *px, int *py) {
  
  intersectLines(px, py,
    ((SY-y)*x0 + (y)*x3)/SY, ((SY-y)*y0 + y*y3)/SY,
    ((SY-y)*x1 + (y)*x2)/SY, ((SY-y)*y1 + y*y2)/SY,
    ((SX-x)*x0 + (x)*x1)/SX, ((SX-x)*y0 + x*y1)/SX,
    ((SX-x)*x3 + (x)*x2)/SX, ((SX-x)*y3 + x*y2)/SX);
}

It uses two functions I defined:

int det(int a, int b, int c, int d) {
  return a*d-b*c;
}

void intersectLines(int *px, int *py, int x1, int y1, int x2, int y2,
int x3, int y3, int x4, int y4) {
  int d = det(x1-x2,y1-y2,x3-x4,y3-y4);
  
  if (d==0)
    d = 1;
  
  *px = det(det(x1,y1,x2,y2),x1-x2,det(x3,y3,x4,y4),x3-x4)/d;
  *py = det(det(x1,y1,x2,y2),y1-y2,det(x3,y3,x4,y4),y3-y4)/d;
}
Subject: Re: 2D Perspective Transform
From: ryandawson-ga on 18 May 2005 19:52 PDT
 
Would you mind clarifying exactly what *px and *py are? I understand
they are int pointers, but I don't exactly understand what they are
for or what they do in relation to getting the new image.

--thanks...
Subject: Re: 2D Perspective Transform
From: directive-ga on 23 Dec 2005 10:26 PST
 
I believe they are suggesting that you change any lines, pixels, etc
that you pass the coordinates to this routine and they output the
"transformed" coordinates through the pointers px and py.

Unfortunately, if you are using routines that involve texturebrushes
or drawimage, this won't help.  I have been looking into alternatives
for a project myself, all I can tell you so far is to check out the
MSDN example for Matrix.Shear(x,y).  It does some of the work involved
in a perspective transform.  Unless I find a better technique, I am
probably going to use a loop to shear and scale the bitmap in slices
onto a temporary image.

Do post anything good you find about perspective warping a graphics
object or an image in GDI+, please.
Subject: Re: 2D Perspective Transform
From: davidedc-ga on 27 Apr 2006 04:46 PDT
 
The Java Advanced Imaging API allows you to easily perform perspective transform.

As in Java2D and Java3D, these routines are optimised, they are not
run in the usual java interpreted manner - so they are very fast as
well.

The JAI is downloadable from

http://java.sun.com/products/java-media/jai/downloads/download-1_1_2.html

You can find info on how to run perspective transform in:

http://java.sun.com/products/java-media/jai/forDevelopers/jai1_0_1guide-unc/

Extract below.

Regards,
Davide Della Casa

---

Perspective distortions in images are sometimes introduced when the camera is
at an angle to the subject. For an example, think of a camera in an aircraft above
the earth. If the camera is aimed straight down, the resulting image will be a flat
perspective image; that is, no distortion. All objects in the image appear in
correct size relative to one another. However, if the camera is angled toward the
Parameters: theta The angle of rotation in radians.
Parameters: theta The angle of rotation in radians.
x The x coordinate of the anchor point of the
rotation.
y The y coordinate of the anchor point of the
rotation.
Parameters: sx The factor by which coordinates are scaled
along the x axis direction.
sy The factor by which coordinates are scaled
along the y axis direction.
Parameters: shx The multiplier by which coordinates are
shifted in the direction of the positive x axis
as a factor of their y coordinate.
shy The multiplier by which coordinates are
shifted in the direction of the positive y axis
as a factor of their x coordinate.
8.4 Perspective Transformation GEOMETRIC IMAGE MANIPULATION
276 Programming in Java Advanced Imaging
earth horizon, perspective distortion is introduced. Objects closer to the camera
appear larger than same-sized objects farther away from the camera. Perspective
distortion has reduced the scale of the objects farthest away.
Perspective distortion can be corrected by applying a perspective transform. The
perspective transform maps an arbitrary quadrilateral into another arbitrary
quadrilateral, while preserving the straightness of lines. Unlike an affine
transformation, the parallelism of lines in the source is not necessarily preserved
in the output.

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