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Subject:
How can I make this physics project look real?
Category: Science > Physics Asked by: graphpaper2-ga List Price: $20.00 |
Posted:
05 May 2005 17:41 PDT
Expires: 04 Jun 2005 17:41 PDT Question ID: 518281 |
I?m designing a postcard to send out later this year that references a famous photograph by Dr. Harold Edgerton of a bullet shooting through an apple. Half the image will be physics notes on graph paper, and the other half will be a photorealisitic image of the event. The problem is, my target audience knows physics but I don?t, so I can?t fake it. I need to make some real notes, measurements and equations that I can put on the graph paper side of the image. My question is, ?How, specifically, should I mark up this image to make it look as if it were some kind of physics assignment. Please see my sketches here: http://temporary.printfreegraphpaper.com/1.jpg http://temporary.printfreegraphpaper.com/2.jpg and my blank graph paper here: http://temporary.printfreegraphpaper.com/3.jpg | |
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There is no answer at this time. |
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Subject:
Re: How can I make this physics project look real?
From: myoarin-ga on 05 May 2005 18:26 PDT |
Hi, Do the notes have to be physics related, or just mathematical/geometrical? Either way, you would probably like them to relate to the semicircle completing the apple. If the notes could be geometrical, that would make things a lot easier: A radius line on the semicircle and a "cord", and then a couple of circle-related formulae: area, circumferance, smaller area defined by the cord as a function of the angle of the radii to its ends. (Have to find them yourself. :-( ) If the notes do have to be physics related, someone else will have to help you. (Where's mathtalk-ga ?) NIce idea for the card. |
Subject:
Re: How can I make this physics project look real?
From: graphpaper2-ga on 05 May 2005 18:52 PDT |
Thanks for your comment?s myoarin, but I think I want to keep the card physics based. While my target is a math audience so really any science or math could work, I want to stress the bullet, and physics seems to address this motion the best. Something like the trajectory path of the bullet through the apple. Also, I?d like something that uses the graph paper, not some problem that just happens to be done on graph paper. I just don?t think it would be as strong if it were an apple with the circumference measurements on one side with the area figured out, and then for the real life picture to have a bullet coming out of the apple. I think the point would be lost or really confusing. Again, I would like to stress the trajectory paty of the bullet on the graph paper side. |
Subject:
Re: How can I make this physics project look real?
From: mathtalk-ga on 05 May 2005 19:07 PDT |
Yes, a very attractive concept, somehow reminiscent of Rene Magritte. I'm thinking maybe something along the lines of conservation of momentum laws? It would suitable vector calculus symbolism. regards, mathtalk-ga |
Subject:
Re: How can I make this physics project look real?
From: mathtalk-ga on 06 May 2005 13:00 PDT |
[Conservation of Momentum] http://www.grc.nasa.gov/WWW/K-12/airplane/conmo.html Note that this is a very simple (but nonlinear) equation, Euler's eqn. in 1-D: dp du - -- = r u -- dx dx The "more complex" link given there references the Navier-Stokes equations for unsteady flow, which may be more aesthetically pleasing: [Solving the unsteady Navier-Stokes Equation by Gunnar A. Staff] http://heim.ifi.uio.no/~kent-and/inf5670/lecture_notes11.pdf From the opening paragraph of Section 1: ?u 1 -- + u · grad u + - grad p = ? ?u + f ?t ? which is paired with the "divergence free" constraint (incompressibility): div u = 0 Here u is a vector quantity (the flow velocity at each point in the domain) while pressure p is a scalar quantity, so in a hand-drawn equation I'd probably put a little "arrow" (pointing right) over the top of each u. Now Navier-Stokes governs fluid flow. The "rational mechanics" of an apple are of course not quite so "simple", since it has an elastic skin in addition to a pulpy interior. If you like I could give this some further thought. regards, mathtalk-ga |
Subject:
Re: How can I make this physics project look real?
From: myoarin-ga on 06 May 2005 14:37 PDT |
Hmmm!? I feel a little responsible for calling in the Big Gun on this. And then like a Magritte-William Tell - right on the apple. Mathtalk, I like to think that you can just pull formulae like that out of your sleeve, but it still is an effort to post them as a comment. I would pay you if I could in appreciation for your responding. Hint, Hint. :-) |
Subject:
Re: How can I make this physics project look real?
From: graphpaper2-ga on 06 May 2005 16:56 PDT |
Thank you guys, you?re full of help. Mathtalk, I?m not a physics person, so a lot of those things aren?t registering with me. But I pulled your formula and a graph from the link. You said something about putting right arrows above the u?s but I didn?t know where to put the u?s. Are you talking about the u?s in the formula? Again, I have no idea what I?m doing, but I made up another sketch here: http://temporary.printfreegraphpaper.com/4.jpg Myoarin, I agree about how helpful Mathtalk is, in fact you?ve both been helpful. But I don?t understand the hints. I thought one can only pay and tip another person if they actually place an answer post, not a comment post. Am I wrong? |
Subject:
Re: How can I make this physics project look real?
From: myoarin-ga on 06 May 2005 17:09 PDT |
graphpaper2-ga, You are right, but you can post a comment or clarification asking a researcher to post his work as an answer. See FAQs. And since you seem to be wanting to use mathtalk's info, and asking for a little more detail, this would seem appropriate. (Between you and me: I don't understand the formulae either :-) |
Subject:
Re: How can I make this physics project look real?
From: graphpaper2-ga on 06 May 2005 18:19 PDT |
On Myoarin?s suggestion and if you?re interested, I invite you MathTalk to provide a revision to your posted comment as an answer that tells me ?how, specifically, should I mark up this image to make it look as if it were some kind of physics assignment.? If you find it easier than explaining and you would like to, you can legibly markup a copy of my blank graph image and submit a link to it. I would consider that very sufficient. http://temporary.printfreegraphpaper.com/3.jpg |
Subject:
Re: How can I make this physics project look real?
From: racic-ga on 26 May 2005 22:07 PDT |
If you're looking for more equations to fill space that are somewhat related, you can use m1iv1i + m2iv2i = m1fv1f + m2fv2f where m is the mass and v is the velocity, 1 is for the first object, i is for initial(pre-collision), f is for final (post-collision). That would look something like (0.0015kg * 600m/s) + (0.1kg * 0m/s) = (0.0015kg * 500m/s) + ( 0.1kg + 0.15m/s) Just an example as I doubt the bullet would slow that much, and the apple would obviously lose mass, each part having its own velocity (which wouldn't always be in the x direction), but it gives you the general idea. Weights (along with conversions) and speeds pulled from http://www.winchester.com/products/catalog/components/riflebullets.aspx and http://www.recguns.com/Sources/VIIE8.html http://dictionary.reference.com/search?q=measurement http://hypertextbook.com/facts/2004/WaiWingLeung.shtml Just as an idea, put in specs for everything you could know about the picture - bullet speed, weight, dimensions, speed of rotation; apple weight, skin meat and core thickness/density. Also, something most physics-related people would appreciate, create a free body diagram. http://laser.phys.ualberta.ca/~freeman/enph131/fbd.htm Understandably, if you are not into physics it wouldn't be the easiest thing to create, but just the tracings of one could suffice. As far as the trajectory of the bullet's path, I can't really see much that you could do. Plot a coordinate plane, draw an arrow in the direction it's traveling, write the speed, show that the bullet is rotating with given speed. If you really want to get into it, you could supply the diameter of the apple, find out the time it takes for the bullet to travel that distance (which would be something insanely short) and plug it into the basic kinematic formula of s = si + vi*t + 1/2 a*t^2, which s is distance, si is inital position, vi is inital velocity, t is the time it takes to travel that distance, and a is the acceleration on the object (-9.81 m/s^2 (the force of gravity)). /trying to be helpful |
Subject:
Re: How can I make this physics project look real?
From: graphpaper2-ga on 27 May 2005 07:20 PDT |
Thank you very much racic-ga for your help. I invite you to post your comment as the answer. I took your advice and created this image: http://temporary.printfreegraphpaper.com/5.jpg In your posting of your comment as the answer, I would greatly appreciate any feedback you have on the image. Thanks again. |
Subject:
Re: How can I make this physics project look real?
From: racic-ga on 27 May 2005 16:13 PDT |
Wow, just noticed that I screwed that equation up, I apologize. This: (0.0015kg * 600m/s) + (0.1kg * 0m/s) = (0.0015kg * 500m/s) + ( 0.1kg + 0.15m/s) should be: (0.0015kg * 600m/s) + (0.1kg * 0m/s) = (0.0015kg * 500m/s) + ( 0.1kg * 0.15m/s) You can also put things such as: J hat = delta p = m delta v = 0.0015kg(500m/s - 600m/s) = -0.015J. By hat I mean a little arrow over the top of the letter, which denotes a vector. Your call on this one, but I'd say you should put the math down in a more linear manner, as if it were actually worked, but that would take up less space. Put boxes around any possible answers, for style as much as clarity. The timesteps are a nice touch. |
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