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Q: Getting PS2 to display progressive 480p 16:9 on my Dell 2405FPW ( No Answer,   0 Comments )
Question  
Subject: Getting PS2 to display progressive 480p 16:9 on my Dell 2405FPW
Category: Computers > Graphics
Asked by: catastrophy-ga
List Price: $15.00
Posted: 19 Aug 2005 11:11 PDT
Expires: 19 Aug 2005 13:24 PDT
Question ID: 557777
I am plugging in my PS2 via component into this monitor. The monitor
is set at its native resolution (1920x1200). I have a nVidia GeForce
6600GT PCI-E (twice as fast as 8x AGP), but this should be immaterial
since the signal is coming from the PS2, not the PC.

The monitor, when set at Aspect or Full, will either stretch the image
vertically or crop the top and bottom. Both bad. At 1:1 ratio, I get a
small display output that looks like it's 800x600 or 1024x768 at the
most.

The game I am going to confirm the answer with is Tekken 5 for the
PS2. This game (NTSC format) has been confirmed by
http://hdtvarcade.com/ to run with in-game options at 480p
(progressive scan) 16:9 (game box manual also supports this claim).

The question is naturally how do I get this game to run at full
screen? The physical monitor ratio is actually 16:10, so with a
non-stretched image I would expect small bars at the top and bottom
with no complaints.

Please give me the appropriate steps on configuring my monitor and/or PS2 to
correctly display this image on my widescreen monitor. This is the
definition of correctly to me:

- Displaying at 16:9 ratio on a 16:10 monitor. Meaning I want the
image to be crisp (this is component, remember) from left to right
touching the borders of the panel, and top-to-bottom almost reaching
the top (leaving black bars in the usual letterbox way) because the
vertical ratio of the monitor is slightly larger.

- The game settings at widescreen, progressive. So I know I'm getting
the setting the PS2/game promises to output.

- Zero cropping or stretching. If the term stretching is used loosely
in the graphics world, what I mean is that it's visually evident that
the image is not being displayed as output by the ps2 AND that the
display on the monitor looks zoomed in, blown up, blurry, etc.

Note: I understand the PS2 does not = PC level graphics. I expect the
usual amount of jaggies (abeit little since PS2 texture smoothing
should help with this and this game doesn't have much of it to begin
with). But I shouldn't be getting a large distorted image, or a very
small clean image on my monitor.

The progressive signal is outputting from the PS2 just fine. You have set your base
options in the PS2 to component, then either by holding x+triangle
while the game is booting, or by changing the display options in this
game, you will see the correct progressive scan quality. But it's not
displaying in widescreen with any combination of PS2 base option or
in-game option to display the game at 16:9.

I cannot display this game w/o it being streched or cropped or
incredibly small (1:1) on my screen. Please let me know how to
configure this correctly, as my monitor should be able to handle
whatever you throw at it.

The only thing I've found that makes sense is setting the monitor to
display at 1024x768 (presumably PS2's native output?) @ 60Hz. Well
that's pretty low-res IMO, but I did
it anyway, and various combinations of PS2 display and monitor display
(using the on-screen display menu) configs, still resulted in a
stretch, crop, or a 1:1 display that's still not full-screen and now
at lower res.

Clarification of Question by catastrophy-ga on 19 Aug 2005 11:19 PDT
---

If the term stretching is used loosely
in the graphics world, what I mean is that it's visually evident that
the image is not being displayed as output by the ps2

---

The image is not being displayed as output by the ps2 means I don't
want a small box in the center of my screen. It should fill the entire
monitor with the exception of a bit of the top and bottom since this
monitor has a slightly larger vertical ratio than the game/ps2
supports.
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