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Q: Becoming a Video Game Developer ( Answered 4 out of 5 stars,   5 Comments )
Question  
Subject: Becoming a Video Game Developer
Category: Arts and Entertainment
Asked by: sperry-ga
List Price: $9.50
Posted: 29 Apr 2002 09:35 PDT
Expires: 29 May 2002 09:35 PDT
Question ID: 6549
If someone wants to become a video game developer, where should they
start?  Graphics Design, Programming lanquage, platforms, Online
resources, Platform differences (GameCube, XBOX, Nintendo 64, PC, Mac)
etc
Answer  
Subject: Re: Becoming a Video Game Developer
Answered By: cindy-ga on 29 Apr 2002 12:45 PDT
Rated:4 out of 5 stars
 
Sperry,

The short answer is, it depends on what area of game development
you're interested in.  The term "game developer" can mean different
things to different companies, and it is increasingly common for
people to specialize in one aspect of the overall process.  The ideal
qualifications for a programmer will be very different from those of
an animator, a producer or a tester.  From your question, I gather
that you are not interested in specializing in sound effects or in
being a tester, and so I will concentrate on a few different careers
in game development that you might consider.


DESIGNER

"Computer game designers provide the overall concept of the game, the
story line of the game, how users play the game, and what the rules of
the game are.  They design all of these aspects of the game in a
blueprint or storyboard type of format.  Computer game designers then
work with the marketing and art departments, the development team, and
the computer programmers to turn their ideas into reality and into
your hands as the computer game user."

http://www.webcoin.net/html/cgd.html

Qualifications:
- Creative / Imaginative
- Good communication skills
- At least rudimentary drawing skills (to communicate ideas)
- Working knowledge of 2D software package such as Photoshop
- Strong math and research skills are a plus
- Depending on the company and job the coding requirements run from
"basic familiarity" to "4-year degree in Computer Science."

http://www.igda.org/Endeavors/Articles/ebartlett_intro.htm


PROGRAMMER

"This person decides what the game can do (and codes the functionality
of the game). "
http://www.gamasutra.com/features/visual_arts/091997/synapse_separation.htm

Qualifications
- Excellent C / C++ / Visual C++ skills
- Strong mathematics background (ideally through Linear Algebra)

http://www2.ravensoft.com/getajob.htm


ARTIST

"2D Artists make tiles, textures and skins for computer games. 
Depending on the type of game, they can also do painted backdrops,
skyboxes and any number of other "artsy" things.  2D Artists are also
called upon to do concept sketches for games early in the development
cycle."

"3D artists make in-world models for 3D games.  Models can range from
humans to vehicles to inanimate objects depending on the project. 
Some models are animated as well."

"Animators bring humans, enemies and creatures to life in 3D games. 
They build the model in a 3D program like 3D Studio Max or SoftImage
and keep it within the polygon limitations of the game engine.  Once a
suitable model is created, animators create and apply the animations
to it."

http://www2.ravensoft.com/getajob.htm

Qualifications
- Expertise in a 2D software package (typically Photoshop)
- Strong skills with a 3D software package (the most common is 3D
Studio Max)


PRODUCER

"Generally, the person in charge. The producer makes decisions about
what the game will and won't consist of, in terms of its features and
the overall look and feel. They also coordinate other development
efforts, such as sound and testing, and act as a firewall for
publishers, lawyers, press, and other nondevelopers involved in the
project. "

http://www.gamasutra.com/features/visual_arts/091997/synapse_separation.htm

---

Over all of the articles I read and the sources I checked, there were
a few key suggestions that kept reappearing:

- Education is more important than it used to be, but experience is
still key.  Have a portfolio of previous work.  To quote an
acquaintance who works in the game development industry:

"Take a game with an open architecture that permits modification, and
do exactly that.  You -must- have a portfolio of content to be hired
in the game industry.  Higher education is a bonus, but useless in
this industry unless coupled with hands-on experience."

- It may seem obvious, but play games.  Employers are looking for
someone with a passion for the work, and the more you know that more
employable you are.  Read books, magazines, and check out online
discussion boards.

- It's a difficult industry to break in to, and as with any job it
helps to know someone.  Lots of people start out as Q/A testers and
work their way up.  Take any job you can to get a foot in the door.

- Check the job listings page of anywhere you might like to work.  Job
descriptions can be very blurred within the industry, you'll get a
better idea of what specific skills each employer is looking for, and
what skills everyone is looking for.


On the PC vs. Mac question:

“Regarding being literate on Mac and PC, it depends on the work you're
doing. If it's related to 2d art, either platform will be appropriate.
For 3D databases, it's probably going to be a PC. If you're
programming, most likely you'll be working on a PC.”

http://www.computerschools.com/game-design/


Regards,
Cindy


Other relevant URLs:

Game Developer's Salary Survey (free registration required)
http://www.gamasutra.com/features/20010831/survey_01.htm

International Game Developer's Association
http://www.igda.org/

Gamasutra (Game Developer's Magazine)
http://www.gamasutra.com/

GameWeek
http://www.gameweek.com/

Raven Software: Getting a Job in the Game Development Industry
http://www2.ravensoft.com/getajob.htm

DPerry.com Job's Corner
http://www.dperry.com/jobsright.htm

Google Directory: Games > Developers and Publishers > Video Games
http://directory.google.com/Top/Games/Developers_and_Publishers/Video_Games/

Google Groups:

alt.games.programming
http://groups.google.com/groups?q=alt.games.programming

comp.games.development.design
http://groups.google.com/groups?hl=en&q=comp.games.development.design

comp.games.development.industry
http://groups.google.com/groups?hl=en&q=comp.games.development.industry

comp.games.development.programming.algorithms
http://groups.google.com/groups?hl=en&q=comp.games.development.programming.algorithms

comp.games.development.programming.misc
http://groups.google.com/groups?hl=en&q=comp.games.development.programming.misc


Search terms used:

"game designer" description
://www.google.com/search?hl=en&q=%22game+designer%22+description

careers game development artist
://www.google.com/search?hl=en&q=careers+game+development+artist

"game artist" description
://www.google.com/search?q=%22game+artist%22+description

"game programmer" qualifications
://www.google.com/search?hl=en&q=%22game+programmer%22+qualifications

"game programmer" description
://www.google.com/search?q=%22game+programmer%22+description

"game development" career PC Mac
://www.google.com/search?hl=en&q=%22game+development%22+career+PC+Mac
sperry-ga rated this answer:4 out of 5 stars
The answer was very good.  I'm not sure it was worth $9.50, but I did
get alot out of it.

Comments  
Subject: Re: Becoming a Video Game Developer
From: tech_knight-ga on 29 Apr 2002 12:59 PDT
 
An addition to the previous (extensive) answer..

One of the best ways to:

1. Break into the business 
2. Get used to working with a team
3. Learn what you like doing
4. Get something in your portfolio

is to be part of a mod-making team. Choose a game that has lots of
community/developer support and design a mod for it. Two big successes
are the retail versions of Counter-Strike for Half-Life and TacOps for
Unreal Tournament.

If fps games aren't your thing, Dungeon Siege is supposed to have
tools available in the next few weeks, and Neverwinter Nights will be
shipping soon. Both will provide huge mod-making opportunities.
Subject: Re: Becoming a Video Game Developer
From: webbie-ga on 29 Apr 2002 13:03 PDT
 
Great answer by cindy-ga!

Here are some additional links that you might find useful:
About video game production process:
http://www.howstuffworks.com/3do2.htm
Detailed info about Video Game Systems and console comparison here
http://www.howstuffworks.com/video-game.htm

If you are not yet sure whether you want to be a designer or a
programmer and just like playing video games you can sign up with
Microsoft gamer groups to provide feedback on future Microsoft games
and get paid!
Here is a link - http://www.xbox.com/news/0203/gamesfeedback.htm?det=1

Good Luck!
Subject: Re: Becoming a Video Game Developer
From: spitfire-ga on 20 Jun 2002 17:00 PDT
 
The University of Abertay in Dundee, Scotland offers a variety of
degree courses in computer game development and programming.
Subject: Re: Becoming a Video Game Developer
From: jotty-ga on 02 Nov 2002 04:17 PST
 
The best way to get into the business is to go to a college where they
have direct links with the gaming industry...
Take Ravensbourne for example.
You can take an undergraduate course in video game design there and
once your finished it's likely that a game developer like EA will hire
you on the spot!

http://www.rave.ac.uk/
Subject: Re: Becoming a Video Game Developer
From: detroitjake-ga on 27 Jan 2005 16:44 PST
 
I would suggest speaking with veteran game developers who can guide
you and provide insight as to the best path to become a video game
developer who can actually influence publishers. For a Free Advice and
Guidance speak with the pros at: http://www.gameinstinct.com

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