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Q: Computer Architecture ( Answered,   2 Comments )
Question  
Subject: Computer Architecture
Category: Computers
Asked by: bkk-ga
List Price: $10.00
Posted: 01 Oct 2002 09:12 PDT
Expires: 31 Oct 2002 08:12 PST
Question ID: 71206
1.2[20/10/10/10/15] <1.6>  In this exercise, assume that we are
considering enchancing a machine by adding vector hardware to it. When
a computation is run vector mode on the vector hardware. It is 10
times faster than the normal mode of execution. We call the percentage
of time that could be spent using vector mode the percentage of
vectorization. Vectors are discussed in Appendix G. but you don't need
to know anything about how thay work to answer this question!

a.  [20]<1.6> Draw a graph that plots the speedup as a percentage of
the computation performed in vector mode, Lebal the y-axis "net
speedup" and label the x-axis "Percent vectorization"

b.  [10]<1.6> What percentage of vectorization is needed to achieve a
speedup of 2?

c. [10]<1.6> What percentage of the computation run time is spent in
vector mode if a speedup of 2 is achieved?

d.  [10]<1.6> What percentage of vectorization is need to achieve
one-half the maximum speedup attainble from using vector mode?

e.   [15]<1.6> Suppose you have measured the percentage of
vectorization for programs to be 70%. The hardware design group says
they can double the speed of the vector hardware with a significant
additional engineering investment. You wonder whether the compiler
crew could increase the use of vector mode as another approach to
increasing performance. How much of an increase in the percentage of
vectorization(relative to current usage) would you need to obtain the
same performance gain as doubling vector hardware speed? Which
investment would you recommend?

Request for Question Clarification by rbnn-ga on 03 Oct 2002 01:56 PDT
Hi there,

I just wanted to check that you did intend for  the vector hardware to
run 10 times faster and not 20 times faster - (20 times faster seems
for some reason like the standard formulation of this problem).
Answer  
Subject: Re: Computer Architecture
Answered By: rbnn-ga on 03 Oct 2002 22:39 PDT
 
Thank you for posing this question. Issues about speedup and
vectorization are often quite controversial and emotional; I used to
do
a lot of work with vectorized and parallel codes, and researchers (and
marketers) would argue endlessly about how much speedup was achieved.

I did not receive a clarification as to whether you intended a speedup
of 10 or 20 in vectorizable code. Therefore, I will simply answer your
question as stated. If you would like it re-solved for a speedup of 20
instead of 10, just use the "request clarification" button to do so.


In this particular case, the solution to your problem, with the
speedup for vectorized code of 10 and not 20, is available in pdf
from:
http://www.cs.ucf.edu/courses/cda5106/summer02/hw1_sol.pdf . You need
a pdf reader to access this, which you can get here:
http://www.adobe.com/products/acrobat/readstep.html .

This solution is useful also for defining the key terms involved.

a:

Let S be the net speedup, let V be the speedup for vectorized code,
and let F be the fraction of code that is vectorizable, and let P be
the speedup on vectorizable code.

Then S is the time_without_vectorization/time_with_vectorization .

Suppose the time without vectorization is 1 .

Then using vectorization, 1-F of the code runs at the same speed,
taking time 1-F, and F runs at time F/P. Hence the total time for the
vectorizing code is 1-F + (F/P). The net speedup is then:

  1
-------
1-F+(F/P)


Here we are using a value of P of 10, so the speedup is:

  1
-------
1-F+(F/10)

This can be rewritten:

1/(1-.9F)

Now remember that F is going to be the percentage of vectorization
divided by 100, so if G is the percentage of vectorization, the graph
is:

Speedup = 1/(1-.009 G)

G here ranges from 0% to 100%.

You can graph this I assume yourself using your favorite graphing
software. The X axis should be "precent vectorization" and the Y-axis
should be Speedup (as in the solution link posted above).

Specific values are:

Percent Vectorization              Speedup
-------------------------------------------
0                                      1
.1                                     1.0009
1                                      1.0091
10                                     1.0989
50                                     1.8
90                                     5.2632
100                                    10

Oddly enough, an example in a page on how to use gnuplot includes this
graph! I used google's cache of the web page, which was unavailable,
at: http://216.239.51.100/search?q=cache:BqeynDIQvEMC:www.cs.virginia.edu/helpnet/Authoring_Tools/gnuplot/+gnuplot+percent*+vectorization&hl=en&ie=UTF-8
to see this.

b:

Speedup = 1/(1-.009 G)
1-.009G = 1/Speedup
G=(1-1/Speedup)/.009

For speedup of 2, we get 

G=(1-1/2)/.009
 = .5/.009
 55.5556

thus a percent vectorization of 55.6% will be necessary to achieve a
speedup of 2.

c:

If a speedup of 2 is achieved, then 55.6% of the code is vectorized.
Suppose the original code takes 100 seconds. Then 100-55.6 = 44.4 % of
the code will run unvectorized, which will take 44.4 seconds. We know,
since a speedup of 2 is achieved that the total run time is 50
seconds. Hence, 50-44.4=5.6 seconds are spent in vectorized code.

Thus, 5.6% of the runtime will be spent running vectorized code.

d:

The maximum speedup is 10, as we saw above, so half the maximum
speedup is 5.

As in part b, we have:

G=(1-1/Speedup)/.009
 = .8/.009

=88.89%

e:

Let P' be the new speedup.

If we doubled hardware speed, then P'=20 so that speedup is

1/(1-F+F/20)

Consider a program that runs unoptimized in 100 seconds.

In the current hardware/compiler configuration, the speedup is:

1/(1-.7+.7/10)

=

1/(.3+.07)

= 

2.7

Hence, this program takes

100/2.7 seconds, or 37 seconds to run currently.

On the other hand if we use the hardware speedup, then the speedup is:

1/(1-.7+.7/20)

=

2.9851

So that the total time is:

100/2.9851 = 33.5 seconds .

The percent improvement is

Now, we want to know, what percent of vectorization would result in
such
a speedup with the current hardware?

We just plug in our formula from part b:

G=(1-1/Speedup)/.009

G= (1-1/(2.9851)/.009)

 = 73.9 %

Originally our percent vectorization was 70%. Hence, the percent
increase in vectorization is:

3.9/70 = 5.5 %

So trying to improve the compiler a little bit seems like a natural
choice, and is the answer they are looking for.

(In real life, things are more complicated. For example, sometimes
"important" codes, codes that rich customers really need or want or
will pay to have sped up, are the most highly vectorizable; and it is
more important to speed these up than to speed up other codes. For
example, suppose you are a supercomputer vendor who sells 10 machines
each year at a cost of 20 million dollars each. If two of your
customers are using your machines to do a particular computational
fluid dynamics simulation that is 99.9% vectorizable, then maybe
investing in hardware IS the best choice.

Furthermore, remember that those customers who really want to improve
vectorizability can often tweak codes by hand; but the fluid dynamics
people have already done all the hand-tuning to increase vectorization
they need).

Clarification of Answer by rbnn-ga on 03 Oct 2002 22:54 PDT
I forgot to mention my search strategy.

I used the "*" feature of google searches and searched on:

percent* vectorization

I also did searches on

percentage vectorization

There are many hits on the problem, but I only found the single hit
with the problem solution on the web.
Comments  
Subject: Re: Computer Architecture
From: secret901-ga on 01 Oct 2002 10:49 PDT
 
http://216.239.33.100/search?q=cache:UMvgavXVHPAC:www.cis.umassd.edu/~eeberbach/courses/cis570/assignments/assign1.html+%22Suppose+you+have+measured+the+percentage+of%22&hl=en&ie=UTF-8
Subject: Re: Computer Architecture
From: ericynot-ga on 01 Oct 2002 15:41 PDT
 
http://www.cs.utexas.edu/users/fussell/cs352/Homework/Homework1.html

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