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Q: nVidia - Shutter / anaglyph stereo in _windowed_ NOT full "exclusive" mode? ( No Answer,   1 Comment )
Question  
Subject: nVidia - Shutter / anaglyph stereo in _windowed_ NOT full "exclusive" mode?
Category: Computers
Asked by: ostranenie-ga
List Price: $10.00
Posted: 14 Jun 2006 13:37 PDT
Expires: 14 Jul 2006 13:37 PDT
Question ID: 738173
Can I apply "realtime" (shutter, anaglyph) stereo effects to an
application in a window, no fullscreen exclusive mode, using an nVidia
card?

Clarification of Question by ostranenie-ga on 19 Jun 2006 20:35 PDT
When I say realtime I mean something that intercepts DirectX/OpenGL
calls and interprets the images to red/blue or interlaced images. Kind
of like the nVidia driver in Exclusive mode...except I want it in
windowed mode.
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There is no answer at this time.

Comments  
Subject: Re: nVidia - Shutter / anaglyph stereo in _windowed_ NOT full "exclusive" mode?
From: gatorguide-ga on 17 Jun 2006 22:45 PDT
 
If by realtime "shutter, anaglyph" you mean alternating between red
and blue images, each of which it designed such that when a person
with red/blue 3d glasses views the resulting interlaced image they
appear to see objects in 3D, then yes, any video card should be able
to alternate images of either the red lens perspective or blue lens
perspective regardless of whether you are in full screen mode or
viewing within a window (portion of the screen).

Naturally, the trick is creating the respective images and alternating them.

Assuming you are programming the graphics to acheive such an effect,
you would want to change your computer-generated scene perspective and
coloring each time you swap back buffers.

If you are not intending to program or not intending to create
copmuter-generated graphics from scratch can or just can't make sense
of my terminology than I probably cannot help except to suggest using
some existing software to achieve this effect. For example, this
commercial software (but reasonably priced) can produce windows media
video (.wmv) files which could be viewed fullscreen or in a window
while wearing 3D glasses: http://www.heavymath.com/en/prod/cam3d/

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