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Subject:
Online Usage
Category: Computers > Internet Asked by: melannmoore-ga List Price: $2.00 |
Posted:
10 Aug 2006 09:47 PDT
Expires: 09 Sep 2006 09:47 PDT Question ID: 754671 |
According to scientific study how long are people comfortable surfing while at work. Also, specifically, how long will people feel comfortable playing an online game before feeling like they have to get back to work (on average). Please cite your sources. |
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Subject:
Re: Online Usage
Answered By: belindalevez-ga on 12 Aug 2006 02:36 PDT |
<Online usage at work. TIME SPENT ON NON WORK-RELATED WEBSITES?of those that access non work-related websites at work, men admitted to spending on average 2.3 hours per week on personal-related websites, and women admitted to spending 1.5 hours per week. Source: Websense http://www.websense.com/global/en/PressRoom/PressReleases/PressReleaseDetail/index.php?Release=0605161213 This survey found that 19% of people spend under 30 minutes a day playing games of the standard Microsoft package. 5% play for 30 minutes to 2 hours and 1% play for more than 2 hours. For games additionally installed in the computer the results were Under 30 minutes ? 16% 30 minutes to 2 hours ? 9% More than 2 hours ? 2% For online and network games. Under 30 minutes ? 9% 30 minutes to 2 hours ? 5% More than 2 hours ? 2% Source: Romir Monitoring. http://www.rmh.ru/en/news/res_results/119.html According to this survey, playing games at work has decreased with only 6% of employees saying that they play computer games at work. Source: Websense. http://www.websense.com/global/en/PressRoom/PressReleases/PressReleaseDetail/?Release=050509928 Fourteen percent of employees admitted to playing online or downloaded games at work. The average time spent doing so is 2.3 hours per week. Men spend more time playing games -- 2.91 hours per week for men versus 1.74 hours for women. > Source: Websense. http://www.wired.com/news/business/1,63240-0.html <Search strategy: <"surf at work" hours respondents> <://www.google.com/search?hl=nl&rls=GGLG%2CGGLG%3A2006-26%2CGGLG%3Aen&q=%22surf+at+work%22+hours+respondents&lr=> <"games at work" hours respondents> <://www.google.com/search?hl=nl&rls=GGLG%2CGGLG%3A2006-26%2CGGLG%3Aen&q=%22games+at+work%22+hours+respondents&lr=> <Hope this helps.> |
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Subject:
Re: Online Usage
From: jack_of_few_trades-ga on 10 Aug 2006 12:52 PDT |
http://ethics.csc.ncsu.edu/social/workplace/surfing/ http://www.braunconsulting.com/bcg/newsletters/summer2003/summer20034.html http://abcnews.go.com/GMA/Careers/story?id=1519053 Some interesting reading... each site has some survey results and other fun facts. |
Subject:
Re: Online Usage
From: socraticinstlouis-ga on 11 Aug 2006 22:20 PDT |
My source is just myself, but this data suggests that the answer is in the neighborhood of "a pretty long time". It depends somewhat on how often my boss walks by, though, and whether he's recently asked me for the results of a specific task I've been asked to perform. If you're trying to find out whether a candidate game has the capability to increase the level of comfort that people feel while playing it at work, I would suggest you not rely on existing studies, but rather do your own with the only variable being the game that your volunteers are playing. This way, you can eliminate factors that might skew the results of other studies relative to the results of a study of your new, potentially world-beating game. |
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