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Q: Multmedia Industry & Mobile multimedia devices (3G, Wi-Fi, etc) (V.URGENT) ( Answered,   0 Comments )
Subject: Multmedia Industry & Mobile multimedia devices (3G, Wi-Fi, etc) (V.URGENT)
Category: Business and Money
Asked by: dragonelemental_-ga
List Price: $200.00
Posted: 28 Aug 2006 03:20 PDT
Expires: 27 Sep 2006 03:20 PDT
Question ID: 760097
Hiya, I?m a Multimedia Developer and I am giving a presentation to a
group of clients very, very, very soon.

I?ll say this right off the bat ? I REALLY DON?T NEED MUCH RESEARCH!
Just a little bit on different Products/services/technologies from
various sources, and again I only need a little bit of diverse
statistical data.

I really need this Urgently. I have my client presentation in 2 days,
and I will need as much time as I can possible get to go through this
information...(So, I only have the need for this question up until
then, and if it?s not taken up for answering real soon, I?ll have to
pull it down?)

I am presenting on the changes that the multimedia  industry must
undergo to meet the challenges and  opportunities that are presented
by the growth in mobile  communications technology.

I require some research on Products/Services/technologies (regarding the topic).
This constitutes major products/services/technologies from the past to
present that are mobile multimedia devices/services/technologies,
which have had a significant impact on the multimedia industry.
I would like some of this research to be on future mobile multimedia
products/services/technologies (that have communication capabilities
(Wi-Fi, 3G, etc), and will influence the multimedia industry in
significant ways.

Some of this research can be regional (Japan (rapidly evolving
mobile gadgetry), India (rapidly developing in IT), etc)
I will be focusing on markets in particular: Business, Society,
Entertainment, & Education

Journal?s and books that are relevant on all of this (especially the
expected futures of both MM industry & M.C.T.) will be very good too,
with the important/key line/s of text, etc provided.

I also need some demographic data (statistics) on a few different
things within the multimedia industry

I really don?t need much, but just enough to answer my question effectively.

I?m interested in demographic data/statistics that show the
past-to-present of the multimedia  industry and of the growth of
?mobile communications technology?, and a little that shows the expected future.
If possible, I would like particular data that shows how the MM
industry has/will change with (in relation to, due to, etc) the growth
in mobile communications technology.

(some of this research can be regional (Japan (rapidly evolving mobile
gadgetry), India (rapidly developing in IT), UK, America, China, etc)

I need a few Employment statistics for the industry (/regionally),
just to show the growth in employment, etc, not much really.

I?ll say this again ? I REALLY DON?T NEED MUCH RESEARCH!

Just a little bit on different Products/services/technologies from
various sources, and again I only need a little bit of diverse
statistical data.

NEED THIS URGENTLY - Client Presentation in 2 days... 


Clarification of Question by dragonelemental_-ga on 28 Aug 2006 03:22 PDT
?Mobile communications? doesn?t just refer to mobile phones, but to
all mobile multimedia devices with the ability to connect to networks
such as Wi-Fi, etc. Examples include the Nintendo DS/ Sony PSP,
Wireless Laptops (notebooks), palm-tops, Microsoft?s upcoming Origami
Project etc, and of course, mobile phones.
     (this should give you more flexibility & ease when researching)

Years of Interest: more recent data (2000+) is better, but I still
want a little old stuff to capture the complete history.

Possible examples include Google?s (rumoured?) new technology where a
user can take a picture of a place using his/her mobile phone and then
Google will identify, and give information about that location.
Another example is how governments are working towards setting up
country-wide Wi-Fi networks.
Microsoft?s new Origami Project is also a good example.

Once again, I don?t need much. I only need the most significant of
things, (and perhaps some of the most unique and innovative), as I
only have a limited time when presenting to the clients)

Subject: Re: Multmedia Industry & Mobile multimedia devices (3G, Wi-Fi, etc) (V.URGENT)
Answered By: adiloren-ga on 28 Aug 2006 12:53 PDT
Thank you for the question. Below is information on the history,
present and future relating to mobile communications technology. The
information here is fairly general. If you need more specific
information on a particular technology or anything else, I will be
happy to provide you with it. I didn't want to overwhelm you with
information, as you warned against in your request, so I will post
this answer to start and fill in any gaps after clarification if


History of Mobile Technology

The history of cellular telephones

Mobile Telephone History

An overview of the history of the cell phone from the first analog
systems to the 3G systems now available

Overview of the Global System for Mobile Communications


U.S. Patent 5265158 -- Construction of a stand alone portable telephone unit

U.S. Patent 5327529 -- Process of designing user's interfaces for
application programs

U.S. Patent 5722067 -- Security cellular telecommunications system

U.S. Patent 5841856 -- Hands-free telephone set

Bell Labs Wireless Developments and Milestones

"1978- Began the first commercial cellular service trial, offering
Advanced Mobile Phone Service in Chicago.
Circulated memorandum anticipating PCS and wireless local loop: "Wide
Use of Radio to Provide Portable Telephone Service."

Demonstrated digital cellular technology in Chicago."

Invented a microchip that increased wireless network capacity by 25
percent. The new chip represented a significant breakthrough in the
performance of CDMA wireless base stations.
Introduced a software system that increases the capacity and coverage
of wireless networks, dramatically reducing dropped or blocked calls.
The OCELOT? software system, offered as part of Lucent-built networks,
also allows service providers to install their networks more quickly
and to continually optimize them as they evolve. See:"

BLAST patent (see 1998) selected as a Top Five Patent To Watch by MIT
Technology Review Magazine. See:
Developed Internetworking Interoperability Function (IIF) Gateway
software, which provides subscribers with seamless roaming, regardless
of whether the air interface is GSM or TDMA"

---------------------Specific Technologies----------------------------


The Evolution of PDA's 

*Wi-Fi History

*VoIP Technologies:

How VoIP Works

Mobile VoIP
"Mobile VoIP or 'mobile voice over Internet Protocol' is an extension
of the voice over IP technology and service. It puts wings on the
classic approach of VoIP. The specific challenges of mobile VoIP have
been studied and commercialized by the software pioneer, FirstHand
Technologies (formerly SIPquest).

Mobile VoIP is more than Voice over WiFi or VoWiFi. Using any
broadband IP-capable wireless network connection mobile VoIP will be
an application over other networks such as EVDO rev A (which is
synchronously high speed - both high speed up and down), HSDPA or
potentially WiMax. Mobile VoIP will enable further economic and
mobility tradeoffs. For example, Voice over WiFi offers free service
but is only available within the coverage area of the WiFi Access
Point. High speed services from mobile operators using EVDO rev A or
HSPDA with probably have better audio quality and capabilities for
metropolitan-wide coverage including fast handoffs from mobile base
station to another, yet it will cost more than the typical WiFi-based
VoIP service.

"the wireless specialist and global leader in Bluetooth technology,
today announced the world?s first true plug and play dongle for making
wireless voice over IP (VoIP) calls. The CSR Voice Dongle 1 package
incorporates all the elements required for manufacturers to produce a
low cost plug and play USB dongle for making Skype? VoIP calls over a
Bluetooth mono headset. The first complete solution of its kind, Voice
Dongle 1 will allow CSR customers to create a product which pairs
automatically with the user's Bluetooth headset, integrates seamlessly
with the computer's Skype software and requires no separate
installation software. This benchmark design package is available now
to CSR customers worldwide."


Comparison of VoIP Software

*Mobile Gaming

Comparison of handheld gaming consoles


"* One difficulty in adapting cellphones to new uses is form factor.
For example, ebooks may well become a distinct device, because of
conflicting form-factor requirements ? ebooks require large screens,
while phones need to be smaller. However, this may be solved using
folding e-paper or built-in projectors.

* One function that would be useful in phones is a translation
function. Currently it is only available in stand-alone devices, such
as Ectaco translators.

* An important area of evolution relates to the Man Machine Interface.
New solutions are being developed to create new MMI more easily and
let manufacturers and operators experiment new concepts. Examples of
companies that are currently developing this technology are Digital
Airways with the Kaleido product, e-sim, mobile arsenal, and Qualcomm
with UIOne for the BREW environment.

* Cellphones will include various speech technologies as they are
being developed. Many phones already have rudimentary speech
recognition in a form of voice dialling. However, to support more
natural speech recognition and translation, a drastic improvement in
the state of technology in these devices is required.

* New technologies are being explored that will utilize the Extended
Internet and enable cellphones to treat a barcode as a URL tag. Phones
equipped with barcode reader-enabled cameras will be able to snap
photos of barcodes and direct the user to corresponding sites on the
Internet. Examples of companies that are currently developing this
technology are Neomedia (via Paperclick), and Scanbuy.

* Developments in miniaturised hard disks and flash drives to solve
the storage space issue, therefore opening a window for phones to
become portable music libraries and players similar to the iPod.

* Developments in podcast software enables cellphones to become
podcast playback devices through existing channels like MMS Podcast,
J2ME Podcast and AMR-NB Podcast.

* The emergence of integration capabilities with other unlicensed
access technologies such as a WiMAX and WLAN, as well as allowing
handover between traditional operator networks supporting GSM, CDMA
and UMTS to unlicensed mobile networks. The new standard (UMA) has
been developed for this.

* Further improvements in battery life will be required. Colour
screens and additional functions put increasing demands on the
device's power source, and battery developments may not proceed
sufficiently fast to compensate. However, different display
technologies, such as OLED displays, e-paper or retinal displays,
smarter communication hardware (directional antennae, multi-mode and
peer-to-peer phones) may reduce power requirements, while new power
technologies such as fuel cells may provide better energy capacity.

* Speculative improvements in the future may be inspired by an English
team led by James Auger and Jimmy Loizeau who in 2002, developed an
implant designed to be inserted into a tooth during dental surgery.
This device consists of a radio receiver and transducer, which
transmits the sound via bone conduction through the jawbone into the
ear. Sound is transmitted via radio waves from another device
(ostensibly a cellphone) and received by the implant. The implant is
currently powered externally, given that no current power source is
small enough to fit inside the tooth with it. In addition, the implant
was only designed to receive signals, not transmit them. Directly
tapping into the inner ear or the auditory nerve is already
technologically feasible and will become practical as surgical methods

* New technology in Japan has combined the RFID chip principle into
the handset and hooked it up to a network of readers and interfaces.
The system, pioneered by NTT Docomo and SonyEricsson, is called Felica
and there are around 10,000 convenience stores where one can now use a
phone to pay for goods just by 'swiping' it over a flat reader. By
charging up a phone with pre-paid cash credits, it can act as a
sophisticated mobile-phone wallet. The technology is proving popular
and there are now even vending machines that accept this form of

* The delivery of multimedia content including video to mobiles is
beginning to become a reality with two main competing standards DMB
-Digital Multimedia Broadcasting - and DVB-H - a handset version of
the Digital Video Broadcasting standard. These methods avoid swamping
the network by using traditional broadcasting. Turning the mobile
phone into a phone + media receiving device."

*Video Communications

Mobile TV, anyone?
"PICTURE yourself sitting at your favourite café, waiting for a friend
to arrive. He?s late and you?re bored. You whip out your mobile phone
and with three clicks, you?re watching your favourite TV programme.

In today?s world of advanced telecommunications, such a scenario would
not be a surprise to many. After all, Malaysia recently introduced
third-generation (3G) cellular technology ? through Maxis
Communications Bhd and Celcom (M) Bhd ? which touts the ability to
view live video over a cellphone."

Digital Video on Phones
"NEC and the Nara Institute of Science and Technology have devloped
technology which uses movie recordings to produce high quality images,
o­n par with those of a scanner. This technology will be aimed at
cellular phones and video cameras.

The technique involves recording a part of the subject to a movie,
while moving the camera; the "Mosaicing Technology" analyzes the
moving image and estimates the three-dimensional position of the
subject, and under the supervision of the "Ultra Resolution
Technology," the joining points of the image are deleted, thereby
optimizing it so that even low resolution cameras can produce scanner
like output. In other words, even cellular phones and video cameras
can produce high quality images.

Up until now, there were certain cameras that contained equipment to
turn low quality images into high quality o­nes, but this technology
marks the first time that this sort of technique can be accomplished
with existing equipment. For example, a high quality image can be
produced of an A4 size sheet of paper from video cameras currently o­n
the market."

Camera Phones


RealNetworks Launches Streaming Music On Sprint Phones

Bluetooth and VoIP
"As VOIP becomes more popular, and more suitable for general home or
office users than wired phone lines, Bluetooth may be used in Cordless
handsets, with a base station connected to the Internet link."
"On May 4, 2005, SIG announced its intent to work with the developers
of ultra-wide band (UWB) in order to combine strengths of both
technologies (Palo Wireless UWB Resource Center). Created by Sandia
National Laboratories, a Lockheed Martin company working for the US
Department of Energy's National Nuclear Security Administration, UWB
is faster, more secure, and can transfer larger amounts of data than
Bluetooth, including high resolution video ( By partnering
with UWB, SIG has ensured that Bluetooth will be able to compete with
new technology. With a sound plan for the future, little competition,
and consumers chomping at the bit for more, it appears that Bluetooth
technology is here to stay."
"A couple of weeks ago we presented the compelling case for Ultra
Wideband as a formidable cable replacement technology around the home,
connecting printers, camcorders and home entertainment systems
wirelessly. In its heyday, this was once seen as another natural
domain for Bluetooth, the personal wireless area networking standard.

However, this does not mean the end is near for Bluetooth. From its
inception, the standard has been optimised for short range (10 metres
nominally), low power voice and data communications. This makes it
ideally suited for use in small, portable, personal devices, ranging
from handsets to headsets, which are powered by batteries (a higher
power version, with a range of about 100 metres, exists for powered
devices like access points and USB dongles). While UWB has yet to be
standardised, and Wi-Fi still hogs battery life, Bluetooth will have
this market to itself for many years to come."

Bluetooth VoIP to replace celular communications?

"The network and cordless telephone profiles have the potential to be
particularly disruptive for the mobile network operators (MNOs). For
example, connecting to the Internet over Bluetooth allows users to
circumvent the cellular network entirely. A P800 for example can be
relatively easily configured to surf the web and send emails using a
$40 USB Bluetooth adaptor connected to a PC. While Bluetooth?s real
world connection speed of 700Kbps compares poorly Wi-Fi?s 6Mbps, it is
almost twenty times as fast as GPRS? 40Kbps."


"employment in the mobile and wireless sector is expected to grow from
the current level of 4 million people to 10 million people in 2010."

*Subscriber Statistics

"Global wireless subscribers are expected to increase from 1.3
billion* (Dec 2003) to over 1.8 billion in 2007"

Subscriber Chart

"By mid-2006, there are an estimated 70 million users of Skype - a PC
to PC service for voice communications over the Internet Protocol and
some 20 million users of gateway-to-gateway voice over IP services
such as Vonage, and there are a billion users of mobile phone users
around the world."



Mobile Communications

Third Generation Mobile Communication Systems


Additional Resources:

Tutorials on Forms of Wireless Tech

Wireless Links


Search Tools:

Request for Answer Clarification by dragonelemental_-ga on 29 Aug 2006 09:32 PDT
This is not exactly what I was looking for.

I was looking for a lot more focus on multimedia (used in mobile
communications devices, as well as multimedia services for mobile
users). I am focused on the uses of multimedia, and not so much into
the technical evolution of mobile communication technology.
I am talking about everything from a multimedia side, so how
multimedia is used in multimedia-rich mobile devices, which should
have communication capabilities.

I am really, really happy with the research on Mobile TV, OCR Scanning
Camera Phones, RealNetworks Streaming Music, etc. ? more of this and
unique services and uses is greatly desired.
Innovative uses such as the Felica system (checkout phone swiping),
barcode URLs, language translation functions, etc, is also really

Some technical things such as issues regarding the ?Form factor? (how
this will affect ebook reading), DVB-H (greatly increasing potential
for multimedia use), Bluetooth connectivity & wide area networks, etc
is good too, but only if it relates to multimedia.
The form factor research applies because it will affect how people
experience and interact with their phones (could decrease the use of
multimedia, so it?s relevant). DVB-H would allow for a lot more
internet connectivity bandwidth & hence a lot more multimedia use, so
it?s relevant too, and so on.

There is a lot of stuff on hardware, and this is too technical. 
I do need a little bit of this to be able to show that technically the
hardware for mobile multimedia devices is getting pretty powerful
(which allows for greater use of multimedia), but it was too
technical, too specific & too mobile-phone oriented.

Some stuff is a little old (which is fine as I requested some older
stuff too) but there is not enough up-to-date stuff, especially
considering that multimedia devices have started to evolve very, very
rapidly, and that generally computer hardware becomes obsolete very

There is not enough research from published journals, etc. I need a
decent amount of things from journals, and other recognised sources of
authority, etc.
In terms of explaining future expectations of the industry,
publications and journals hold the most ?value? (are the most
important to refer to and are likely the most reliable and educated

I really need more statistics on the industry, such as different
statistics showing the growth & development of the multimedia & MCT
industry, of the increases of use of mobile communications, etc, and
more ?solid? stats on employment, as that was just not enough.

I don?t have much time left, and it would waste a lot more time for me
to request multiple clarifications than to just go through a lot more
information ? So don?t hold back!
I did say to keep this research limited (so it?s easier for me to
manage and go through), but if there is research that you?re not sure
if I?d find useful, then still include it in.
(This is really helpful and I?ll probably be leaving positive
feedback, but considering that I was only willing to go to a maximum
of $50, and have had to go to $200, I suppose I am allowed to get a
very happy answer!)


Clarification of Answer by adiloren-ga on 29 Aug 2006 15:16 PDT
Thanks for the clarification request. It is now more clear to me what
you are looking for.

I will post an updated answer soon.

Clarification of Answer by adiloren-ga on 30 Aug 2006 23:01 PDT
I wanted to get you what I have done thus far as soon as possible- as
I know you have a strict deadline. Let me know what other gaps I can
fill in. Thanks for you patience- this is a pretty overwhelming


Streaming Music Continues Reign as Mobile Multimedia Favorite

In-Stat: Streaming Music Still a Cell Phone Multimedia Favorite

Radio and Mobile Multimedia


Mobile video gaining momentum

Mobile Video Has a Few Years to Go

Mobile Movies To Pick Up In 2008


Yahoo! Go for Mobile Now Available for Windows Mobile Devices

Samsung SGH-zx20 supports HSDPA

A BlackBerry with multimedia capabilities

"The business device (which I?m suggesting be code-named Oyster),
would not necessarily be the less innovative of the two. There are
plenty of business applications around supply chain management,
enterprise resource planning and especially customer relationship
management that are not used much on BlackBerries today, but could be
if given the proper interface. The Oyster could also include built-in
endpoint security features that would keep corporate secrets safe. The
Oyster, however, might require a more substantial reseller channel to
help companies take full advantage of its add-ons, and RIM doesn?t
seem interested in establishing a strong sales force of resellers"

ANT Announces Large-Scale Deployment of PurePlay

Updated Mobile Tech News

Mobile multimedia slow to catch on

Melancholy Mobile Multimedia
Electronic News, April 24, 2006

"The high prices set by MPEG LA precipitated lengthy negotiations with
operators, and the resulting delay created an opportunity that was
seized by proprietary DRM vendors, the firm said. Mobile operators
such as Sprint, Verizon, Telus Mobility and the Vodafone subsidiary
SFR have all deployed services using proprietary DRM solutions, ABI
said, noting that Verizon uses Microsoft DRM for its V CAST; Sprint
uses Groove Mobile's proprietary solution; Vodafone, while flirting
with the OMA standard, has also used DRM from Secure Digital Container
"This is a classic example of what not to do when trying to nurture a
new market," said Vamsi Sistla, ABI Research's director of broadband
and multimedia research. "It is misguided to pursue an open standard
solution in a brand-new market. A better time is after a few years,
when the market is disjointed, the competition has changed, and
companies can collaborate to benefit from economies of scale.   "Right
now, operators couldn't care less about economies of scale," he
continued. "They are focusing on their ability to monetize this trend
and get their solutions to the market sooner than their competitors."

"In-Stat further found that the greatest interest for multimedia
viewing in the U.S. consumer survey was for receiving real-time news,
weather, sports and financial information. In-Stat concluded those
willing to consider paying for such services would pay an extra $20
for the phone, but believed that $15 monthly was too much to pay for
service delivery.   To that end, JupiterResearch has reported that 41
percent of mobile phone users are interested in some form of video
service on their handsets. Indeed, the firm expects the growing demand
for video will generate $501 million in revenues by 2010, up from $62
million in 2005.   The firm noted that adoption of the technology has
been slow to take hold with only 2 percent of mobile phone users
claiming a subscription. However, Jupiter said, 17 percent of mobile
subscribers showed interest in watching "live" television on their
cell phones while 11 percent indicated interest in short video clips. 
 "This consumer interest bodes well for the mobile industry as vendors
use different business models to try and tap into this consumer
demand," said Julie Ask, research director at the firm. "The challenge
is not interest but rather finding the correct mix of premium content
and price points that is lacking in today's offerings."   Added said
David Schatsky, senior VP of research at JupiterResearch: "Longer term
adoption will depend more on business models and content offerings
than on the technology or devices. Our research shows that there's a
strong consumer interest in consuming mobile video. Consumers are just
not interested in paying large fees for mediocre content."

What Holds Back US Adoption of Mobile Multimedia internet-marketing/37965.html - 21k

Consumers are Warming to Mobile Multimedia

ME Company Newswire, August 16, 2006 Wednesday

"Through i2, the N73 and N93, Nokia's latest and most stunning
multimedia mobile devices, are available to consumers throughout the
region, combined with the option of having 'i2 Club', a content
catalog made available on Nokia phones purchased from i2, as a result
of a content agreement it recently signed with Nokia. "

Mobile Multimedia Update

Road Trip: Nokia Launches Free NYC Wi-Fi; Road Trip: Nokia Launches
Free NYC Wi-Fi, But It's No Walk in the Park
PC, August 24, 2006 

"Nokia and WiFi Salon have partnered to bring free Wi-Fi access and
streaming radio, news, and other mobile multimedia services to New
York City parks."

Post-Wireless 2006, attention shifts to gaming
Telephony, April 24, 2006

"With 3G technologies and phone multimedia processors improving, it
soon may be possible to play that fighting game on your phone, but one
particular industry veteran, Trip Hawkins, CEO of Digital Chocolate,
questions whether you would want to. Hawkins founded EA - one of the
world's largest game publishers - but now he creates games with
bare-bones graphics that leverage the social elements of the wireless
platform. For example, MLSN Sports Picks allows five users to make
predictions about the outcome of individual sporting events.
Hawkins said social games are simply the future of wireless. "It's
pointless to try and recreate the EA catalog on the mobile phone,"
Hawkins said. "The experience will never be the same, and if you try,
the user will only be disappointed."
The connectivity and presence of the wireless network, however, is a
new element that the tethered gaming world can't replicate, he said.
By taking advantage of that network, that always-available status, he
said, the mobile gaming community will differentiate itself."


History and future milestones

"October 1, 2001 NTT DoCoMo launched the first commercial WCDMA 3G mobile network.
*	November 1, 2001 Nokia and AT&T Wireless complete first live 3G EDGE call."

"The Future
*	The decision of the European Parliament and Council of Ministers
dated 14 December 1998 requires that Member States take all necessary
measures to allow the coordinated and progressive introduction of UMTS
services by 1st January 2002 at the latest. The EU's suggestion is
that operators must cover 80% of the national population by the year
*	2005 (original target) UMTS service will be world wide (?)."

3G: Building the Worlds Biggest Machine

Advantages of 3G

The 3G Portal - Independent 3G Information Resource News, White Papers
and Feature Articles

*	3G in Japan - FAQ

27 million 3G subscibers in Japan

Free Whitepapers on 3G/WCDMA/HSDPA

Intro to 3G

Recent News:

Is 3G going extinct?
Manila Standard Today, Philippines 
August 2006

3G Mobile Connection is Coming to Ukraine

Samsung introduces designer 3G handsets
Digital Media Asia, Asia

Glo and V-Mobile ready to launch 3G
TeleGeography, D.C

Better connectivity through 3G spectrum
Andhra Cafe, India

MP3 Players:

Inside Look at the Birth of the iPod 
22 July 2004, Wired,64286-0.html?tw=wn_story_page_prev2

Real's Glaser exhorts Apple to open iPod 
March 23, 2004 CNet

iPod: how big can it get?
AppleInsider 24 May 2006

"It estimates Apple's current iPod worldwide penetration rate of the
consumer PC installed base to be a mere 10.3 percent, assuming only
one iPod is tied to each personal computer. With nearly 90 percent of
potential market share remaining and Apple's defensible competitive
position, the firm believes the iPod will eventually surpass Sony's
magical sales mark of 309 million Walkman and Discman players by the
year 2009."

Creative wins MP3 player patent
BBC News, 30 August 2005

Digital Audio Player Reviews and News

CNet Asia

Request for Answer Clarification by dragonelemental_-ga on 31 Aug 2006 00:56 PDT
Hi, thanx for this.

I still really need statistics. I haven't got anything on employment
within the multimedia industry, and the mobile multimedia industry.
I also need many statistics on industry trends. I need to show it is
growing, and at what rates. I need to know the financial state of
various parts of the industry. How much is spent on mobile services?
How many 3G mobile phones have been purchased?

The ?Music? & ?Video? sections are very good.

There is some good stuff on industry players launching/deploying services.

A fair bit of this stuff is not relevant to my question. I need mobile
multimedia devices/services that MUST use/have ability to use wireless
I have clearly specified this twice in each of my posts before, but I
feel I need to clarify again.

There is seriously not enough future focus. There is nothing on 4G
technology. I know that Japan have started to move forward to 3.5G,
but there is nothing on this specifically.

The things on the IPOD are okay, but I did specify that the mobile
multimedia device must have communications capabilities. The IPOD
cannot connect to wireless networks, and so I don?t really need
information on this. If there were any articles on how the IPOD might
become wireless enabled, then this would have been relevant.

I have asked for information on Microsoft?s ?Origami? (?IPOD Killer?)
project, as this is an alpha-example of a mobile multimedia device
with wireless communications capabilities but so far you?ve given me
nothing on this.

There is nothing on Bluetooth. Why has this technology been
overlooked? It is one of the most significant.

There is no research from Journals, Books, etc. I need information
from published papers too (as I explained in my question), especially
for future predictions of the industry, etc, as these people are
educated in this area and their input is a very significant need for

I really appreciate you answering this but as I?ve explained that this
is very urgent, and the fact that I?ve put on $200, I really expected
a lot more from you.

So, can you please provide me with information that I?ve specified
now, and in my previous posts.
(This will likely be the last response I?ll be able to take from you
as there is just not enough time. I have my client presentation
tomorrow morning, and I need time to go through this information, so
please post up information fast).


Request for Answer Clarification by dragonelemental_-ga on 31 Aug 2006 10:22 PDT

I really need this research by 8 o'clock [G.M.T  (London's Time)]

After this it would be too late...


Request for Answer Clarification by dragonelemental_-ga on 31 Aug 2006 13:30 PDT

if you have anything done, even if it's only a little, please post it.


Clarification of Answer by adiloren-ga on 11 Sep 2006 12:30 PDT
I've exhausted my resources on this one.
There are no comments at this time.

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