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Subject:
In-Game Advertising Revenues
Category: Computers > Games Asked by: bizmanager-ga List Price: $2.00 |
Posted:
25 Sep 2006 06:59 PDT
Expires: 25 Oct 2006 06:59 PDT Question ID: 768218 |
We'd like to know what is the common Revenue Split between the 3 major entities in the In Game Advertising Industry - the Game Developer, Game Publisher and the 3rd Party which develops the technology and interacts with the Advertisers ( i.e. Massive, IGA, ...) How much does an Advertiser usually pays for a campaign? Which parameters effect the price? (Title Popularity? Metrics for measuring campaign effectiveness? ... ). (Appreciated is any other information about the economics of In GameAdvertising.) |
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There is no answer at this time. |
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Subject:
Re: In-Game Advertising Revenues
From: jankos-ga on 15 Oct 2006 16:01 PDT |
The publishers usually get anywhere between 40-45% of the revenues, and the rest of the split depends on the particular 3rd party that handles the technology. If the technology is built in-house that cost can be avoided and the Developers get the whole 55-60% left (which can usually cut off about 10% of development costs). The minimum amount for advertising is around $150,000, and scales up from there for popularity. For example, there was a $2 million split between Nokia, Chrysler and Motorolla to advertise in Tony Hawk's American Wasteland. Hope this helps! For more information you might check out this site: http://www.doublefusion.com/in-game-advertising/in-game-advertising-explained.php |
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