Hi,
I'm looking for comprehensive documentation of the TMD file format,
used for storing 3D objects on early / simple Playstation 1 games.
Several closed-source unofficial projects[1] can import this format,
so the information is in the community somewhere. However, I've been
searching the web for a while now, and haven't found any
documentation.
I will tip an extra $5 for a link to a copy of the official Sony File
Formats doc, or to a reverse-engineered document of similar scope
(i.e. including TMD, RSD, TIM, XA, STR and others).
Many thanks,
Rich
[1] examples include:
Milkshape: http://www.swissquake.ch/chumbalum-soft/
Jum's E3D: http://jum.pdroms.de/gameprog/gameprog.html
PSX Chipmunk Basic: http://psxdev.dragut.net/ |