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Q: Internet streaming usage statistics ( Answered 5 out of 5 stars,   0 Comments )
Question  
Subject: Internet streaming usage statistics
Category: Computers
Asked by: jbf-ga
List Price: $20.00
Posted: 04 Nov 2002 07:57 PST
Expires: 04 Dec 2002 07:57 PST
Question ID: 98245
What is the market penetration of Windows Media Player. What
percentage of internet users can click on a windows media link and
listen or view without any additional installation?
Answer  
Subject: Re: Internet streaming usage statistics
Answered By: watershed-ga on 05 Nov 2002 06:27 PST
Rated:5 out of 5 stars
 
Hello Jpf,

Thanks for your questions.

According to the latest report from the Nielson Netratings
(www.nielson-netratings.com), the market share for Windows Media
Player stands at 14.41%.

Web Multimedia Format Report
http://www.nielsen-netratings.com/pr/pr_020620.pdf

Some additional articles that you may find of interest:

Real Networks Widens Lead Over Windows Media
http://www.pcworld.com/news/article/0,aid,46184,00.asp

Statistics firms revisit QuickTime counts
http://news.com.com/2102-1023-937302.html

Audio Wars
http://www.bugnet.com/analysis/0106/ftmpretro.html

There are no available statistics to your second question,
unfortunately.  The reason being is the number of different formats
that Windows Media Player supports, which are not all available by
default.  Each video and audio format usually contains proprietary
technology, which needs specific "drivers" called Codecs to play
correctly.  So, for instance, while a user may have Windows Media
Player installed, and he is able to play a video at CNN.com, he may
not necessarily be able to play the same video at FoxNews.com without
downloading specific software that supports the technology it was
recorded with.  I hope this helps.

Best Regards,

watershed-ga

Clarification of Answer by watershed-ga on 05 Nov 2002 06:35 PST
Left out the search term used which was:

Search Term: "Windows Media Player" "market share"
Search Method: www.google.com

My apologies,

watershed-ga

Request for Answer Clarification by jbf-ga on 05 Nov 2002 12:14 PST
Thanks, Watershed. I'm testing Google answers to see if you all can be
of help to us when we are in a jam for time. We're publising audio and
video content on the web and are trying to set some standards. I
researched question one the other night and settled on Nielson as the
definitive stats. I'm glad to see that's what you came up with.

I'm not sure you understood my second question, which I have not
researched independently. Here's what I asked: "What percentage of
internet users can click on a windows media link and listen or view
without any additional installation?" Let me re-word it: If there is a
windows media player link on a page, what percentage of internet users
will be able to click on it and play it with no further effort (i.e.,
no need to download a plug-in or upgrade)?


Also, did I pick an appropriate rate for this type of question? Do you
have any experience or background with streaming media?

jbf-ga

Clarification of Answer by watershed-ga on 05 Nov 2002 23:48 PST
Hello Jbf,

Well, I do understand what you are getting at.  According to
StatMarket (www.statmarket.com) the top 3 combinations of operating
system and browser as of October 24th are:

Combination    Global Usage Share 
IE 6.0-Windows XP    19.68% 
IE 6.0-Windows98    10.54% 
IE 5.0-Windows98    8.26%

Now, Windows XP comes with Windows Media Player 8 which has played
almost everything I have come across as far as Windows Media
compatible content is concerned.  However, in the options of Windows
Media Player 8 is a tab that says "Download Codecs Automatically",
which is checked by default.  Which means that it whenever it
encounters content it cannot play, it will check its Internet database
to see if there are any Codecs which match the content it is trying to
play.  A Codec is much like a .dll for audio and video content.  There
are literally hundreds of formats for each; there is not a global
standard.  Each format requires a different set of instructions in the
form of Codecs in order to play correctly.

Now, this is only the beginning because the primary question here in
this answer is really, what *is* Windows Media Player content.  The
truth is,
Windows Media Content is whatever it says it is.  Like any media
player, you can associate it with many different formats beyond the
default, so that, for instance if it were associated with MP3's, any
MP3 you found on the WWW would appear as a Windows Media Link.  I know
that isn't in the spirit of the question, though, so I will say that
files with the extensions .asf, .asx, .wm, .wmx, and .wmp are content
intended for Windows Media Player.  To use .asf for an example, the
format itself is merely a compression scheme to allow media to stream
seamlessly on the web.  The content within the .asf file could have
been recorded any number of ways, however.  You could compare to a
zipped file, somewhat.  You could name two different .zip files the
same name, but their contents might be dramatically different.  This
works like my example in the original answer.  You could have two
videos on two different sites that are the same except for one thing;
they were recorded with different technology.  Therefore, while one
player may be able to play one of them, it does not necessarily follow
that it could play the other, even though both may be in the Windows
Media Player "format".

This is all further complicated by the fact that, as you can see from
the statistics, that there are many different configurations out
there.  Each of these potentially has a different version of Windows
Media Player.  There are many different versions floating around out
there, starting usually with 5 and going all the way up to 9.  They
obviously do not all play the same content.  So, even more
frustratingly, two different people could go to play the same video
and have different versions of Windows Media Player, one whom could
play without an upgrade while the other would need one.

So, because of all of this, there really isn't a way to answer your
question, since all content is not equal, all versions of players are
not equal, and there is no standard for the technology.  You could
compare each users configuration to a fingerprint, which disallows for
any real kind of comparison except on a case-by-case basis.

Now, in regards to the bid, I would say it is a fair price.  I would
say that the rate is a combination of various factors, including the
difficulty of acquiring the information, the importance of the
information to you, and the thoroughness of the research you would
like done.  This is all subjective of course.  I do not have any
professional experience with streaming media although I do have
professional experience with computers in general.  I am sure there
are some researchers out there with this background, though.   I hope
this helps.

Best Regards,

watershed-ga
jbf-ga rated this answer:5 out of 5 stars
The clarification process was very helpful. I like the way this system
works and intend to use it again.

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