Google Answers Logo
View Question
 
Q: Software usability ( Answered,   1 Comment )
Question  
Subject: Software usability
Category: Computers > Software
Asked by: jzworkin-ga
List Price: $40.00
Posted: 05 Nov 2002 05:57 PST
Expires: 05 Dec 2002 05:57 PST
Question ID: 99232
BACKGROUND: When a designer or programmer designs a user interface she
tries to make it as intuitive as possible. She gets to know the end
users and tries to involve them in the design process. However,
sometimes in the software development cycle there are those who are
more concerned with the 'image' of the software---they're more
concerned about colors, graphics, and branding than "ease of use". If
these image-conscious people control the development funds they
therefore control the user interface.  I'm trying to find out if
there's anything (data, articles, etc.) that suggests that marketing
image should be the purview of the marketing demo not the user
interface of the actual product.
QUESTION: So, the question is, "What ammunition can software
developers use to make the case that the user interface should be as
functional and easy to use as possible, and not bear the burden of
selling the product?" And to add, why is it bad to use the user
interface to sell the product?

Request for Question Clarification by hammer-ga on 05 Nov 2002 09:56 PST
When you refer to "marketing", are you talking about:
1. The people whose job it is to sell the product?
2. The people whose job it is to determine what features, etc. users want to buy?

Request for Question Clarification by maniac-ga on 05 Nov 2002 17:46 PST
Hello Jzworkin,

Hmm. I might argue that the programmers are in control more than you
expect. I have been reading "The Inmates are Running the Asylum" by
Alan Cooper for the second time, described at
  http://www.cooper.com/cooper_books.htm
which describes in great detail how this effect works.

May I suggest a slight revision of the question to ask...
 - How can I build an effective product?
 - What strategies can be used to sell this effective product?
That way you can put the user interface (as well as what the program
does and how it does it) in the proper perspective.

  --Maniac

Clarification of Question by jzworkin-ga on 06 Nov 2002 04:23 PST
hammer,
I'm definitely referring to those who determine the features users
want to buy. In some companies these people are called marketing, in
others there are groups that do requirements analysis, and in others
there are promoted ex-engineers who whimsically say what is best, what
is needed, and "tell" what the users wants and needs---without ever
doing an analysis of the users or without listening to usability
testing data.
Thanks,
jzworkin'

Clarification of Question by jzworkin-ga on 06 Nov 2002 04:35 PST
Maniac,
Thanks for responding, but you miss my point. Cooper is right when he
says the inmates "are" running the asylum---too many in fact.

Let's say that I know how to build an effective product, and even know
how to sell it once it's built---my question does't deal with those
issues, it asks for data, articles, studies that unequivocally proves
that there should be a balance between form and function---that
designers should't go off to design an interface that will
"hype/sell/influence/dazzle"---they should balance the ease of use
aspects (function) with the dazzling colors and branding (form).

Check out this for a more lucid explanation od what I mean.
http://www.digital-web.com/features/feature_1999-10.shtml

Hope that helps and thanks again.
Answer  
Subject: Re: Software usability
Answered By: hammer-ga on 06 Nov 2002 06:39 PST
 
In this case, the ammo you need can be found by presenting a fair and
balanced rating system. The battle between marketing and engineering
is not a new one. Both sides have valid points. There's no point in
selling software that doesn't work and there's no point in writing
great software that nobody ever uses. A balance must be maintained.
The trick is to sit down with your design and with the requested
marketing features and throw it all on a fair scale. Aesthetics do
have a place on the scale, provided they don't overbalance the
functionality.

Here is a link to a good guide for rating a user interface:
http://mime1.marc.gatech.edu/MM_Tools/UIRF.html

The elements will weight slightly differently, depending on your
market. For example, in the gaming industry, flash and dazzle is much
more important than in embedded systems. Product life is another
factor. If you are designing a product intended to have a life of only
a few months, aesthetics start to carry much more weight than if your
product is intended to last for ten years, at which point ease-of-use
becomes much more important. Flash sells lots of product fast, but not
for long. Ease-of-use sells product more slowly, but leads to steady
growth.

When using the rating tool, it is important to get ratings from a
reasonably large and varied group. If you only ask the people in your
own department, your results are less valid, and, therefore, less
effective as ammunition.

Present a clear and fair analysis of precisely why and how the product
(and sales of the product) would suffer by using Design B rather than
Design A, and you will find your case much more solid than a speech
about design principles. Use the rating form and get some input from
some people who are considered to be part of your target market, as
well as from engineers and salespeople. This is something that you and
your marketing people can work on together, thereby making this a team
effort, rather than a war. Users have a way of surprising you.
Everyone stands to learn something valuable from this sort of
exercise.

From the way you ask your question, I'm betting that you are a
developer who is being asked to sacrifice "functional" features in
favor of "flash". From my experience, sitting down with the people
making the demands and forcing them to define *why* they want a
particular feature is a good route. Often, they have had a request
from Customer. They decide on a solution and present the solution to
you as a requirement. Once you know what the real problem is, you can
often offer an alternative that satisfies everyone. For example:

1. Customer goes to Marketing and says "I don't like the interface. It
doesn't look modern enough."

2. Marketing comes to Development and says "We have a requirement that
the interface look more like Windows XP, with the fading menus and the
talking puppy. We need some sort of animated talking character or we
can't sell this thing!"

If Development makes Marketing tell them what the problem really is
(interface does not feel modern enough), Development may be able to do
something much less impactful, like apply a metallic theme to existing
screen elements.
 
Here are some other links that may give you some support in the points
you want to make:

The Elements of Interface Design
http://www.edtech.vt.edu/edtech/id/interface/

A discussion on good GUI Design principles
http://axp16.iie.org.mx/Monitor/v01n03/ar_ihc2.htm
Comments  
Subject: Re: Software usability
From: mathtalk-ga on 05 Nov 2002 10:00 PST
 
I'd approach this question from the standpoint of looking for
materials from those who have "something to sell" in this regard, the
folks who do usability testing.

A google Web search for "usability testing":

://www.google.com/search?hl=en&lr=&ie=UTF-8&oe=UTF-8&q=%22usability+testing%22&btnG=Google+Search

turns up many thousands of hits.  Narrowing it to "user interface
usability testing":

://www.google.com/search?hl=en&lr=&ie=UTF-8&oe=UTF-8&as_qdr=all&q=%22User+interface+usability+testing%22&btnG=Google+Search

narrows the list to a manageable number of hits, and "UI usability
testing" gives an even smaller number of results.

My experience is that a good demo can be made from a good user
interface on a real system, provided the demonstrator takes the time
to prepare test cases, etc.  On the other hand, a canned demo, forced
to behave somewhat like a Powerpoint presentation, is something that
sales/account managers feel more comfortable with in front of a live
audience.  It's usually a luxury to have a knowledgeable demonstrator,
and even more so a well built real product to demonstrate.  Once a
product exists, it's strengths for a live demo usual become apparent.

regards, mathtalk-ga

Important Disclaimer: Answers and comments provided on Google Answers are general information, and are not intended to substitute for informed professional medical, psychiatric, psychological, tax, legal, investment, accounting, or other professional advice. Google does not endorse, and expressly disclaims liability for any product, manufacturer, distributor, service or service provider mentioned or any opinion expressed in answers or comments. Please read carefully the Google Answers Terms of Service.

If you feel that you have found inappropriate content, please let us know by emailing us at answers-support@google.com with the question ID listed above. Thank you.
Search Google Answers for
Google Answers  


Google Home - Answers FAQ - Terms of Service - Privacy Policy