<Modified multi-media Consumer Electronics
Xbox to PC modification.
This uses the combination of a chip which is soldered into the Xbox
and the installation of software to allow the Linux operating system
to work.
The hack has been performed by 150,000 to 220,000 people. 1.66 2.4
percent of Xboxes worldwide.
Basic knowledge of the hack 6-7 million.
Detailed knowledge of the hack approximately 900,000.
Mod chips
The addition of a chip to override territories and to allow the use of
copied/pirated games.
Number performing the hack an estimated 10.5 18.1 million
worldwide. In areas like Hong Kong as many as 80 percent of consoles.
Basic knowledge of the hack an estimated 35 million.
Detailed knowledge of the hack an estimated 900,000.
DVD
DeCSS hack 5000
DiVX hack - Compresses a film to 600MB 12 million copies of the
software downloaded
SX allows users to swap MP3, image and video files - 100,000 users
have downloaded the program. 25,000 users were online using the
program.
TiVo, iOpener, Audrey and WebSurfer hacks.
These hacks are confined to the technology community. TiVo hacks for
example are dangerous to perform due to the risk of electrocution even
when the unit is switched off.
An estimated 900,000 would have knowledge of how to do the hack gained
from sources like Extreme Tech.
All types of internet appliance hack 6825 active hackers.
TiVo ExtractStream - 369 downloads of the software
Audrey 1020 active hackers.
WebSurfer 2219 active hackers.
iOpener 20209 active hackers.
Xbox to PC references.
The reason that it represents such a small percentage of Xboxes is
that it is a procedure that requires technical knowledge and soldering
skills that most consumers do not possess. It tends to be confined to
the technology community.
Information sources.
I started by looking at postings to forums but found this to be not
particularly accurate when compared to figures gained from other
sources.
References.
According to USA Today an estimated 150,000 of 9 million Xboxes sold
worldwide have been turned into PCs by hackers. This works out at
1.66 percent.
http://lists.microshaft.org/pipermail/dmca_discuss/2003-May/005075.html
According to Michael Steil a full version of Linux software for the
Xbox has been downloaded over 220,000 times. There were 6.7 million
Xboxes in use in USA, Europe and Japan in 2002.
Book by Andrew Huang called Hacking the Xbox: An Introduction to
Reverse Engineering.
According to the Interactive Digital Software Association, xbox
hacking is more common in Asia than in North America.
http://www.bayarea.com/mld/mercurynews/business/6322172.htm
The number of people who know how to do this.
To get an estimate of the number of people with knowledge of this
procedure I first looked at the circulations of the xbox magazines.
This would give an indication of the sort of numbers that take a
further interest in the capabilities of their machines. The two main
magazines are Official Xbox Magazine and Xbox Nation. Together they
have a circulation of 600,000.
Official xbox magazine has a circulation of 400,000
http://www.futurenetworkusa.com/news/2003/pr-2003-05-19.html
Xbox Nation magazine has a circulation of 200,000
http://www.ziffdavis.com/products/index.asp?page=xboxnation
Gaming magazines circulation
http://gamegroup.ziffdavis.com/circulation/index.html
Since this transformation would be of benefit to PC users, I looked at
the circulation of the major PC magazine which is 6,081,000. Their
readers would likely have some knowledge that the modification could
be performed from various news stories.
However the technical knowledge to perform the modification is more
likely to be confined to visitors to Extreme Tech which has 900,000
monthly visitors.
PC Magazine circulation.
http://pcmagmedia.com/circulation/index.html
Extreme Tech is a website for hard core technologists and do it
yourself systems builders. It has an estimated 900,000 unique monthly
visitors. http://www.ziffdavis.com/products/index.asp?page=extremetech
Hacking sites like xboxhacker.com get 8,000 visitors per week.
http://www.usatoday.com/tech/news/2003-05-15-xbox_x.htm
I-hacked.com
Survey on article about hacking 136 responses.
http://www.i-hacked.com/modules.php?name=Surveys&pollID=10
X-box hacking 3177 reads, 2342 reads.
http://www.i-hacked.com/modules.php?name=News&new_topic=2
X-box hacking book has sold between 450-500 copies.
http://www.businessweek.com/technology/content/may2003/tc20030512_7451.htm
Mod chip references.
Enigmah
These enable the security protection of the Xbox to be bypassed and
allow games from other regions to be played. They also allow the
playing of copied software.
450 Enigmah Mod chips were sold by David Rocci.
Site had over 100,000 registered users and received 140,000 hits per
day.
http://www.cybercrime.gov/rocciPlea.htm
Console24.com, a US based company selling mod chips has over 200,000
customers in 5 years of trading.
http://www.console24.com/t/company/
I found approximately 30 sites selling mod chips.
Lik Sang has 200,000 customers.
http://www.cnn.com/2002/TECH/fun.games/12/16/gamers.liksang/
Sales of mod chips account for less than 10 percent of total sales.
Assuming that 10 percent of customers bought mod chips, this gives a
figure of 20,000 units sold.
http://www.kcgeek.com/archives/interviews/interview_with_alex_kampl_of_liksang/010603.html
http://news.zdnet.co.uk/hardware/0,39020351,2123634,00.htm
According to Gartner at least 30% of games used on consoles are
pirated. According to Eddy Stevens chipping is widespread in Australia
with just about everyone having their consoles chipped. There were
20-25 people advertising in the Trading Post offering chipping
services in Sydney alone. If the assumption is made that 30% of
consoles are chipped and that there are 35 million Playstation2 and
Xboxconsoles worldwide. This means that an estimated 10.5 million
consoles have been chipped.
http://www.abc.net.au/rn/talks/8.30/lawrpt/stories/s639926.htm
In Hong Kong it is estimated that between 80 and 90 percent of Xboxes
are chipped. 30,000 to 40,000 internet sites were until recently
selling mod chips.
http://www.gamespy.com/articles/july03/consolepiracy/index5.shtml
According to the Entertainment Software Association, US sales of
console games were $5.5 billion in 2002. Piracy accounts for loss of
sales of $3.2 billion in entertainment software. Sales of
entertainment software in 2002 were $6.9 billion. Piracy therefore
accounts for a 46 percent drop in sales.
http://www.theesa.com/pressroom.html
Considering there are 2.5 million consoles in Australia and that
chipping is widespread there this figure does not seem unreasonable.
http://www.theage.com.au/articles/2002/03/08/1015365740364.html
I also know from personal experience that chipping is extremely common
in the UK. By word of mouth it is extremely easy to find someone who
can chip a games console. It is also possible to buy professionally
pre-chipped consoles from retailers. For example
http://www.modchip-uk.co.uk/prodtype.asp?prodtype=53&ph=cat
Pstation.co.uk carries advertisements for chippers who offer to chip
machines and also sell pre-chipped consoles.
http://www.pstation.co.uk/forumdisplay.php?s=2dcf782c0b6a9b58cdb9ba4f104e685d&forumid=42
In Australia 330,000 Playstation 2 consoles have been sold.
http://www.bandt.com.au/articles/20/0c00d820.asp
More than 26 million Playstation 2 consoles have been sold worldwide.
http://www.theage.com.au/articles/2002/03/08/1015365740364.html
Types of chips include Enigmah, Messiah X, Xtender, HomebrewX and
X-ecuter
http://www.vvsoft.fi/xboxsite/crsurvey/
http://www.xbreporter.com/xbox_mod_chip.php
Messiah X
http://www.inq7.net/inf/2002/jul/07/inf_hegotgame-1-1.htm
Philippines
http://www.inq7.net/inf/2002/jul/04/inf_hegotgame-1-1.htm
Mod chips are difficult to install.
http://news.com.com/2100-1040-924666.html
Sony Playstation 2
Magic 3.1 mod chip
Magic 3.6 mod chip
http://216.239.51.104/search?q=cache:sGDQLkak3FoJ:sewpsc.sewp.nasa.gov/documents/security_mediapcsys.doc+%22enigmah%22+chip+mod+people&hl=en&ie=UTF-8
The EnigmahX project has been closed down.
http://www.theregister.co.uk/content/54/25921.html
Sites shut down as Sony threatens legal action.
http://www.theregister.co.uk/content/archive/23334.html
DVD references
More than 5,000 copies of the DeCSS program were downloaded in 3
months.
http://www.totaldvd.com.au/grape/index.asp?storyid=187
DiVX more than 12 million people are estimated to have downloaded this
software.
http://www.telegraph.co.uk/connected/main.jhtml?xml=/connected/2001/09/06/ecfdvd06.xml
SX 100,000 users have downloaded the program
http://zdnet.com.com/2100-11-522365.html?legacy=zdnn
Hackers delay
http://www.digitalaudioguide.com/news/120499_hacker.htm
http://www.yaleherald.com/archive/xxix/2000.02.04/features/exclusive.html
TiVo
ExtractStream allows users of TiVo boxes to move compressed copies of
tv shows to their computers and beyond.
http://archive.salon.com/tech/feature/2001/06/20/tivo_hack/print.html
How it works.
http://www.betanews.com/article.php3?sid=992004916
Extractstream has been downloaded 369 times at
http://www.dealdatabase.com/forum/showthread.php?s=&threadid=8091
iOpener hacks
The iOpener can be hacked by adding an IDE drive and installing Linux,
BeOs and Windows
http://www.retina.net/~jna/iopener/what.html
Audrey hacks
http://www.audreyhacking.com/
Audrey hacking.com has 800 registered users.
http://www.harperreed.org/portfolio/
Audrey coop had 220 members.
http://dir.groups.yahoo.com/dir/Computers___Internet/Internet/Internet_Appliances?st=10&show_groups=1
Audrey hacking forum 3170 posts
http://www.audreyhacking.com/forum/index.php?
WebSurfer
Linux hack
http://www.linux-hacker.net/websurfer/ws.html
I-Appliance BBS is a site for all types of internet appliance hacks.
It has 6825 registered members. There were 2219 postings on the
WebSurfer Technical forum and 20209 on the iOpener Technical forum.
http://www.linux-hacker.net/cgi-bin/UltraBoard/UltraBoard.pl>
<Additional links:>
Music - File copying software 20 million copies downloaded enabling
users to copy music.
http://www.necg.com.au/JustDoIPArchive/issue011207_107.shtml
Music - 27 million copies of file copying software downloaded.
http://www.grayzone.com/102.htm
<Search strategy:>
<"audreyhacking.com" users>
<://www.google.com/search?hl=en&lr=&ie=ISO-8859-1&q=%22audreyhacking.com%22+users>
<"dvd players" decss downloaded>
<://www.google.com/search?hl=en&lr=&ie=ISO-8859-1&q=%22dvd+players%22+decss+downloaded>
<"mod chips" "lik sang" customers>
<://www.google.com/search?hl=en&lr=&ie=ISO-8859-1&q=%22mod+chips%22+%22lik+sang%22+customers>
<"pirate games" percent>
<://www.google.com/search?hl=en&lr=&ie=ISO-8859-1&q=%22pirate+games%22+percent>
<"console piracy">
<://www.google.com/search?q=%22console+piracy%22&hl=en&lr=&ie=ISO-8859-1>
<"extractstream" downloaded>
<://www.google.com/search?q=%22extractstream%22+downloaded&hl=en&lr=&ie=UTF-8&start=10&sa=N>
<Hope this helps.> |
Request for Answer Clarification by
hrothgar-ga
on
06 Sep 2003 18:42 PDT
Thank you for your answer.
It comprehensively and satisfactorily answers parts II and III of our
question, but we still are primarily interested in part I: software
hacks. For example, the Apex 600A is an example of a product that
anyone could purchase and unlock without knowledge of soldering, or
basic electronics.
There may be other DVD players or other consumer electronics devices
with such a software hack, and we are interested in as many of these
devices as you can find, with the number of people who know about such
hacks, and the number of people who purchase machines with the intent
to hack in mind.
Can you please answer part I with at least the same skill and
thoroughness you answered Part II and III?
Thank you.
|